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Steam News15 July 202627d ago

Beta Hotfix OUT NOW

Greetings scientists, ICYMI: we're keeping the beta branch open until further notice. More details here. In addition, we have just sent a hotfix to the build.

Full notes

Full Forever Skies update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings scientists,

What changed

18 fixes4 additions9 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedICYMI: we're keeping the beta branch open until further notice. More details here.
fixedIn addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.
changedCHANGED:
addedAdded stun damage visualization.
addedEnemy Behaviour - Added improved tracking for enemies that land on or move onto the airship. - Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic). - Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour. - Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot. - Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled.
addedAdded electricity information into the build tool HUD.

Forever Skies changes

changedICYMI: we're keeping the beta branch open until further notice. More details here.
fixedIn addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.
changedCHANGED:
addedAdded stun damage visualization.
addedEnemy Behaviour - Added improved tracking for enemies that land on or move onto the airship. - Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic). - Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour. - Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot. - Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled.

ICYMI: we're keeping the beta branch open until further notice. More details here.

In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.

For now, here are the rest of the patchnotes:

CHANGED:

  • Added stun damage visualization.

  • Enemy Behaviour - Added improved tracking for enemies that land on or move onto the airship. - Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic). - Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour. - Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot. - Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled.

  • Added electricity information into the build tool HUD.

  • Reduced Power Generator sound volume. - Adjusted Power Generator rod island lighting to better support larger airships.

  • Updated Power Generator landing pad lighting.

  • Polished enemy wave setup.

  • Balance adjustment for the stamina boost from the Energy Drink

  • Updated lighting/visual settings for the Hidden School landmark.

  • Updated lighting/visual settings for the destroyed Soccer Field landmark.

  • Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion.

  • Added a new sleep behaviour that prevents players from sleeping when food or water is critically low.

  • Restored item loss penalties when dying on Normal and Hard difficulties.

FIXED:

  • Fixed a problem with the missing Storm Centre icon.

  • Fixed a problem when the electricity widget was covering the build tool HUD, making power-related information hard to read while building.

  • Fixed an issue where the Power Generator location icon could appear on the radar before the location had been discovered.

  • Fixed Power Generator Tier 1 collision.

  • Fixed notifications appearing behind player menus by increasing notification priority.

  • Fixed a bug when the Recycler was giving invalid items after using it

  • Fixed issues with clients using Surplus Boost from Airship Controls.

  • Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests.

  • Fixed an issue where players could pick up the Distiller while it still contained liquid.

  • Fixed an issue where players could move printers while crafting was still in progress.

  • Fixed missing crafting time display in the Distiller when liquid was inside the tank.

  • Fixed mines from the toolbar not merging correctly with other stacks.

  • Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision.

  • Fixed a rock blocking the path needed to complete a side quest at the biome 3 Radio Tower.

  • Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event.

  • Fixed dead robot naming.

  • Adjusted texture data to reduce memory usage.

Click here for ongoing known issues list

Source

Steam News / 15 July 2026

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