Full notes
Full Forever Skies update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings scientists,
What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Forever Skies changes
ICYMI: we're keeping the beta branch open until further notice. More details here.
In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.
For now, here are the rest of the patchnotes:
CHANGED:
Added stun damage visualization.
Enemy Behaviour - Added improved tracking for enemies that land on or move onto the airship. - Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic). - Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour. - Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot. - Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled.
Added electricity information into the build tool HUD.
Reduced Power Generator sound volume. - Adjusted Power Generator rod island lighting to better support larger airships.
Updated Power Generator landing pad lighting.
Polished enemy wave setup.
Balance adjustment for the stamina boost from the Energy Drink
Updated lighting/visual settings for the Hidden School landmark.
Updated lighting/visual settings for the destroyed Soccer Field landmark.
Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion.
Added a new sleep behaviour that prevents players from sleeping when food or water is critically low.
Restored item loss penalties when dying on Normal and Hard difficulties.
FIXED:
Fixed a problem with the missing Storm Centre icon.
Fixed a problem when the electricity widget was covering the build tool HUD, making power-related information hard to read while building.
Fixed an issue where the Power Generator location icon could appear on the radar before the location had been discovered.
Fixed Power Generator Tier 1 collision.
Fixed notifications appearing behind player menus by increasing notification priority.
Fixed a bug when the Recycler was giving invalid items after using it
Fixed issues with clients using Surplus Boost from Airship Controls.
Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests.
Fixed an issue where players could pick up the Distiller while it still contained liquid.
Fixed an issue where players could move printers while crafting was still in progress.
Fixed missing crafting time display in the Distiller when liquid was inside the tank.
Fixed mines from the toolbar not merging correctly with other stacks.
Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision.
Fixed a rock blocking the path needed to complete a side quest at the biome 3 Radio Tower.
Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event.
Fixed dead robot naming.
Adjusted texture data to reduce memory usage.
Source
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