Update log
Full Forever Skies update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Scientists!
Extracted changes
- Gameplay
- Performance
- Store
- Events
- Fixes
- Balance
We’ve rolled into March, the seasons are changing, and so we’ve got a new patch for you.
SPRING 2026 PATCH
Over the month of February, our team tackled a bunch of bugs you’ve helped us find, added a few QoL improvements and did some performance tweaks along the way. One change the whole team is especially happy about deserves a special mention. Our brother-in-arms Daniel has wrestled with Unreal and come out victorious — you can now move various airship items even if other items are stacked on them, all at once. So yes, no more emptying shelves because your OCD tells you, “A little to the left. No, actually… the right.” Now, just use the Move (Z) function on the shelf, and everything it's attached to will move with it. You can see
The full list of changes is at the bottom of this post.
SPRING 2026 SALE
Our Steam Spring Sale is live with 45% off. I mean, what better way to appreciate the sun coming out than sitting at home with the shades drawn, staring into a monitor, right? [dynamiclink href="https://store.steampowered.com/app/1641960/Forever_Skies/"]
SPRING EVENT COMING SOON
We are also working on a little Spring Event that was meant to go alongside this patch, but we decided we still have a few small kinks we want to iron out before we go live. It includes a Spring-themed side-quest and some new Airship decor! We will aim to have this released very soon. Here is a preview of the new decor items!
That’s all for now. Thanks for reading, for playing, and for just being here with us. And remember, if you love the game, leaving a review always helps us a ton. — Team Far From Home
PATCH NOTES
ADDED:
The Move (Z) function has been enhanced to support multiple connected objects simultaneously. For example, a shelf with ornaments on it will now move all items at the same time when you use Move (Z) on the shelf.
CHANGED:
Optimized small texts throughout many of the game UIs
FIXED:
Fixed a bug where landing on the New Nature Territory location didn’t progress the “Get the Immunity Booster” main quest
Fixed a bug where some item tooltips weren’t showing all info, e.g. health and nutrition values
Fixed a bug where flying to a location with a Container for the first time didn’t complete the main quest subtask
Fixed a bug where the initial Underdust cutscene was played upon every visit to the location
Fixed a bug where the Extractor was stuck in a charging animation
Fixed a bug where the Recycler displayed the wrong amount of Synthetics (10) when recycling a - Small Bottle; however, it gave the proper amount after recycling (15)
Fixed a bug in the Database where the seeds description showed different-looking Garden Pots
Fixed a bug with the blocked path at the Vivarium Wreck in the Fish of the Sky Ocean side quest
Fixed a bug where players could play the drawer animation even if this drawer wasn’t a part of a piece of furniture
Fixed a bug where players couldn’t pick up Research Parts in some locations
Fixed a bug where clients were not able to use some actions after dying in a contamination zone
Fixed a bug that allowed the Trash Bin to destroy the Friendly Insect pet
Fixed the issue with a Poster Frame not displaying the inserted poster after loading a save
Further performance optimization (e.g. Location Radar, Flashlight, animations, Underdust and other areas to
Source
