Update log
Full Forever Skies update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Scientists!
Extracted changes
- Performance
- Gameplay
- Store
- Compatibility
- Fixes
We’ve got a few quick updates for you, so let’s get stuck in:
JANUARY PATCH
Following your feedback from the launch of Echoes Part 2 in December, we’ve prepared and released a reasonably sized patch today. It mainly covers QoL improvements, many bug fixes and some performance improvements (with more on the way soon!)
But it also includes some new paints for the glass windows on your airship! The full patch notes are at the bottom of this post for your perusal.
START OF 2026 SALE
Along with the patch, we’re also running a Steam sale with 45% off, so this is the perfect time to annoy your friends and tell them you want to share your lonely airship with them.
https://store.steampowered.com/app/1641960/Forever_Skies/
We’ve also put together a number of bundles with studios and games we’re friends with, so be sure to take a look:
https://store.steampowered.com/bundlelist/1641960/Forever_Skies
500,000 SCIENTISTS DETECTED!
To wrap up, we want to thank every single one of you who has helped us cross this major milestone. Especially for a new studio releasing its very first game, reaching over half a million copies sold is something truly special!
Achievements like this allow us to stay independent and continue supporting the game with major free updates, just like we’ve done with Echoes Part 1 and Part 2 since leaving early access.
On the topic of Echoes updates, Part 3 is shaping up to be something quite big, as mentioned in the roadmap, we are looking at Spring 2026 for release. But we will of course be sharing details on what’s coming, as well as beta testing opportunities, well before that.
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PATCH NOTES
ADDED / CHANGED:
- CosmeticNew Glass Paints:Dusk-Tinted Glass - Earth-Tinted Glass - Forest-Tinted Glass - Sea-Tinted Glass
Boiled Meteor Bean spoil time set to 3 days (in-game) (previously it was 1 day and 8 hours)
Artifact Lure model matched to icon
Refreshing textures and adjusting collisions on some airship devices
Reduced Moths size in the Egg Incubator device
FIXED:
Fixed a rare bug that was preventing the Location Radar from pointing towards the correct tile with the location for the Main Quest
Fixed a rare bug where clients in a co-op session randomly experienced a freeze in camera vertical movement
Fixed a bug where players, especially in a co-op session, couldn’t see the trap in the Hideout side quest
Fixed a bug where Radio Tower winches went through some buildings
Fixed a bug where players in a co-op session could pick up a bed with another player sleeping on it, leading to breaking the player's movement
Fixed a rare bug with freezing and never ending saving process
Fixed a rare bug where the New Nature Territory location wasn’t spawning
Fixed a rare bug where the airship could get stuck in a location after reloading a game
Fixed a bug with the missing Trash Bin icon
Fixed a bug where finishing Return to the Surface Lift quest may have left one of its subquests open, which was presented as a second main quest marker on the Location Radar
Fixed a bug where the quest Find Research Reports in the Laboratory at the top of the Infected Greenhouse might not be possible to complete due to not spawning in the world
Fixed a bug where the quest Find Research Reports in the Laboratory at the top of the Infected Greenhouse didn’t progress after landing on this location
Fixed a bug where
Source
