Full notes
Full Forever Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Forever Home changes
v1.18 has been released with the following changes:
Fixed bug with moving panels in funal dungeon that could cause a panel to get stuck
All battles with enemies that can only be damaged by ranged attacks are now escapable. In rare circumstances you could get stuck in battle with no way to win.
Fixed damage calculations for Eternal Courage, Gasuto No Jinsei, and Bass. They were dealing double damage on normal attacks.
Doubled rate at which Eternal Courage gains power. It is now 1 attack to add 1 damage. (Your previous gains are automatically adjusted)
Re-sorted several skills that were out of place. Now Charge/Magic Charge/Prism Links will always be at the top as well as other important skills
Throg's "At Arms" skill reduced from 30TP to 20TP.
Asera can now learn Fire 2 and Fire 3
Xero's Echo skill damage was not being reset after battle.
Fixed bug where Fight/Escape menu wouldn't open during Surprise attacks
Changed one line of Xero's dialogue at the beginning to more accurately describe Domes
Music faded out too early during one scene in Glarefrost
Fixed minor visual bug in that same scene
Fixed Scourge (part 2) resistance to ice to match Part 1
Updated controls images for X-Box controllers at beginning and in training area
Fixed multiple enemy skills that were giving Fire "Last Hit" states when they shouldn't have been.
Source
Changelog.gg summarizes and formats this update. How we read updates.
