Full notes
Full Forever Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
Forever Home changes
v1.17 has been released with the following changes:
Made the Prism Link inputs stay still. Also the buttons get erased as you hit them. The motion can be turned back on from the System menu.
Changed command entry scenes and treasures so entered commands are erased and the keys don't raise upwards
Added an XBox controller A/B Swap option to the System menu
System settings now get copied over to New Game +
Fixed issue where if you started a New Game+ early then several characters could miss earning their starting EXP/PP when they join or rejoin.
HP Percentage based moves on Hard Mode were dealing extra damage to the player.
Asera's elemental guard skills MP reduced from 8 to 5. Also now they only use 800 stamina instead of 1000.
Final Tenjin's Neutron Star Omega was Dark element instead of non-elemental
Limit range of Werewolf monster in future scene so he can't block the climbing tile
Monsters in Stained Forest in area before boss can now be avoided
Disable pre-emptive/surprise attacks on the first ghost battle in Arnoa
Reduced shaking in boss map of Arnoa. Shakng is off completely in Easy mode.
v1.17.1 has been released with the following changes:
Fixed barrel puzzles in Palisade Prison. They couldn't be picked up when using an XBox controller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
