In this update2
Full notes
Full Forestygian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Forestygian changes
Improvements
Better backgrounds for all 6 battles.
Added 20 new card cycles total.
Injector and Stimulant cards reworked. Now, they reduce max health for the fight.
Those cards didn't do enough damage to justify big heal cards, so now these cards are repurposed to justify max health increases.
Also, another similar card cycle was added, named Catalyst (so Injector now gains Intellect, Stimulant still gains Mana, and Catalyst - Max Mana).
There are three new card cycles that do the reverse - reduce Max Mana, but add Health/Vitality/Max Health.
New map image for "Choose your path" screen.
Difficulty selector improved, now shows locked and available difficulties in a more obvious way.
Percentage of unlocked card cycles and statuses is now shown in the screen where difficulty is selected.
Temporary Status icons (added in the previous patch) are now replaced.
Icons have thinner outlines, look better.
Text now has material with top-down gradient, looks better.
The wooden background on lower third of the screen is gone, looks better (especially with the new backgrounds blending in).
Smoke effect above titles was made less aggressive. Still there making those screens look alive.
Thanks to Serhious, texture compression was turned on. Should use less video memory, looks the same.
Bugfixes
Thanks to SwapGo reporting those in the Discord, numerous localization issues in Spanish fixed.
Description of Recipe still said "Retained" while it was no longer true since last patch. Fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
