Full notes
Full Forestygian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Improvements
Combo Kill system added.
Killing two enemies with one ability is Double Kill, three - Tripple Kill, and so on.
Combo kill text is shown on top-mid of the screen.
Score system added.
Score earned this battle is shown on top-right side of the screen.
Killing one enemy at once earns 100 score, Double Kill earns 400, Tripple Kill - 1200, and so on.
Battle Score defines which Victory Text to show ("Convincing Victory" etc).
Battle Score resets to 0 each battle.
At the end of victorious run, sum of Battle Scores defines which Run Victory Text to show ("Convincing Run" etc).
Content is now unlocked ~4 times faster for players who win a lot.
If you didn't unlock all heroes yet, a victorious run unlocks a hero and 3 Cycles or Statuses.
If you unlocked all heroes but not all the rest, a victorious run unlocks 3 Cycles and 3 Statuses.
Content is unlocked by victorious runs only now.
This also works retroactively. Those who played more than 6 runs, should have all content unlocked. (Can't retroactively filter out defeats, so it's true for any 7+ runs).
Number of enemies left in battle is also shown by a bar now.
Ability area bar changed to look more like that new enemy bar (as they show similar things).
Bone-crush-like sound is played when enemy or hero is hit.
If it was a multi kill combo, an extra sound is blended in.
Minor visual improvements here and there.
Source
Changelog.gg summarizes and formats this update. How we read updates.
