Full notes
Full Forestygian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
Improvements
Screen shake is added on ability cast and on enemy attack.
Can be turned off in settings.
User interface elements that show a hint, now have a weak spotlight on mouseover.
Those that are also clickable, now play mouseover sound (same as on buttons).
Animation improvements:
Improved enemies' attack animation.
Improved hero's and enemies' animation when hit is taken.
Improved hero's on-defeat animation.
Reduced size of most texts by 10% (they didn't need to be that large, really).
Run Progress is shown at run start, explaining that there're 6 battles to prevail in.
Run Progress below map now shows 6 nodes, to be more clear.
Renamed Bonesaurs to Fossils for smoother localization.
Renamed Clunkers to Automatons for smoother localization.
Bugfixes
Clicking on the edge of a button (or other clickable element), it was possible to not trigger a click.
To fix that, buttons and other clickable elements now play animation on left mouse button release.
Ancient Lamia's ability now triggers even there is no one to heal (because she also increases attack).
Various localization bugfixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
