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Steam News2 December 20241y ago

Patch 0 9 30 : More music by Kevin MacLeod + button animations

Improvements There are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game. Every battle has different music, that's 6. Slower music for Main Menu and between battles, that's 7.

In this update2

Full notes

Full Forestygian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedImprovementsThere are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game. Every battle has different music, that's 6. Slower music for Main Menu and between battles, that's 7. The sad music previously played everywhere is now in Defeat Screen, that's 8. Victory Screen has new happy music, that's 9. Note, music from Defeat and Victory Screens intentionally continues (up to 1st battle) if new run was started from those screens. Credits Screen was updated to display all this awesome music.
changedImprovementsButtons (and other clickable UI) now play short animation on being pressed. That is part of ongoing effort making the game juicier. More to come.
addedImprovementsPrevious button and card interaction sounds were replaced by new, hopefully more enjoyable.
changedImprovementsCard play animation is now different from end-of-turn discard, to better match card play sound.
changedBugfixesEnemies who heal, now heal after they attack. This is because Lamia now also boosts damage, and in the previous order, that made enemy damage preview incorrect. With this change, enemy damage preview should always be correct. This change should only make gameplay difference for Lamia.

Forestygian changes

changedThere are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game. Every battle has different music, that's 6. Slower music for Main Menu and between battles, that's 7. The sad music previously played everywhere is now in Defeat Screen, that's 8. Victory Screen has new happy music, that's 9. Note, music from Defeat and Victory Screens intentionally continues (up to 1st battle) if new run was started from those screens. Credits Screen was updated to display all this awesome music.
changedButtons (and other clickable UI) now play short animation on being pressed. That is part of ongoing effort making the game juicier. More to come.
addedPrevious button and card interaction sounds were replaced by new, hopefully more enjoyable.
changedCard play animation is now different from end-of-turn discard, to better match card play sound.
changedEnemies who heal, now heal after they attack. This is because Lamia now also boosts damage, and in the previous order, that made enemy damage preview incorrect. With this change, enemy damage preview should always be correct. This change should only make gameplay difference for Lamia.

Improvements

  • There are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game.

    • Every battle has different music, that's 6.

    • Slower music for Main Menu and between battles, that's 7.

    • The sad music previously played everywhere is now in Defeat Screen, that's 8.

    • Victory Screen has new happy music, that's 9.

    • Note, music from Defeat and Victory Screens intentionally continues (up to 1st battle) if new run was started from those screens.

    • Credits Screen was updated to display all this awesome music.

  • Buttons (and other clickable UI) now play short animation on being pressed.

    • That is part of ongoing effort making the game juicier. More to come.

  • Previous button and card interaction sounds were replaced by new, hopefully more enjoyable.

  • Card play animation is now different from end-of-turn discard, to better match card play sound.

  • Dryad images were made brighter, to match brightness of other enemies.

Bugfixes

  • Enemies who heal, now heal after they attack.

    • This is because Lamia now also boosts damage, and in the previous order, that made enemy damage preview incorrect.

    • With this change, enemy damage preview should always be correct.

    • This change should only make gameplay difference for Lamia.

Source

Steam News / 2 December 2024

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