In this update2
Full notes
Full Forestygian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Forestygian changes
Improvements
There are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game.
Every battle has different music, that's 6.
Slower music for Main Menu and between battles, that's 7.
The sad music previously played everywhere is now in Defeat Screen, that's 8.
Victory Screen has new happy music, that's 9.
Note, music from Defeat and Victory Screens intentionally continues (up to 1st battle) if new run was started from those screens.
Credits Screen was updated to display all this awesome music.
Buttons (and other clickable UI) now play short animation on being pressed.
That is part of ongoing effort making the game juicier. More to come.
Previous button and card interaction sounds were replaced by new, hopefully more enjoyable.
Card play animation is now different from end-of-turn discard, to better match card play sound.
Dryad images were made brighter, to match brightness of other enemies.
Bugfixes
Enemies who heal, now heal after they attack.
This is because Lamia now also boosts damage, and in the previous order, that made enemy damage preview incorrect.
With this change, enemy damage preview should always be correct.
This change should only make gameplay difference for Lamia.
Source
Changelog.gg summarizes and formats this update. How we read updates.
