Full notes
Full Forestress Shade update
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What changed
- Balance
- Gameplay
Forestress Shade changes
This update includes minor bug fixes, the addition of various new features, and game balance adjustments.
New Features
・Added a new mode, "Extra Mode." This mode adds special rules to the normal run. It unlocks after clearing the Basic mode with any hunter.
・After unlocking all hunters, you can now check your game statistics on the title screen.
・The tutorial content has been revised, and the pop-up explanations are now easier to understand.
Balance Adjustments
"The Lesserfenrir"
Jackal: Life adjusted from 12 (15) to 18 (22), Brutality adjusted from 16 (20) to 15 (19)
Cougar: Life adjusted from 18 (23) to 21 (26), Brutality adjusted from 15 (18) to 16 (20). The number of Predator ranks no longer changes after ranking up.
Lion: Life adjusted from 50 (64) to 65 (80), Brutality adjusted from 32 (40) to 30 (37)
Jaguar: Life adjusted from 28 (35) to 44 (52)
"The Huntress"
Life at the start of a run adjusted from 35 to 45
Owl: Brutality adjusted from 10 (12) to 11 (14), Silent count no longer changes after ranking up.
Scorpion: Life adjusted from 12 (15) to 15 (17)
"The Swift"
Rabbit: Brutality adjusted from 10 (12) to 8 (10), Explosion gained upon summoning adjusted from 4 (6) to 6 (8)
Fox: Vitality gained at the start of a turn adjusted from 2 (3) to 3 (4), Vitality no longer gained when Explosion is gained.
Ibex: Adjusted the burst power gained from using the skill from 5 (7) to 8 (10).
Kangaroo: No longer consumes stamina when using the skill.
Falcon: Adjusted the burst power granting effect of the skill from 4 (6) to 5 (7).
Gazelle: The skill recovery effect now only activates upon summoning, not when using the skill.
Upgrades
Idaten: Effect value adjusted from 8/12/16/20 to 6/8/10/12
Secondhand Counter: Damage adjusted from 16 to 12
Enemies
Axolotl: HP adjusted from 32-38 to 42-48
Caterpillar: HP adjusted from 32-38 to 36-44
Flamingo: Tyranny adjusted from 8 to 7
Wandering Nest: HP adjusted from 190-210 to 220-240
Time Crusher: HP adjusted from 340 to 370
Bosses
Droid: HP adjusted from 360 to 420, now changes behavior earlier.
Gravity: Tyranny adjusted from 16 to 18
Antimatter (Gravity): Life adjusted from 42-50 to 52-60
Skull Hound (Slinger): Life adjusted from 30-36 to 36-42, Tyranny adjusted from 6 to 7
Evasion: Tyranny adjusted from 14 to 17
Future Plans
All systems have been implemented. After updating the artwork, I plan to officially release the game. I'm very grateful for your constructive feedback, kind comments, and honest reviews. The game will remain free after the official release, so please feel free to pick it up and play.
Source
Changelog.gg summarizes and formats this update. How we read updates.
