In this update5
Full notes
Full Forest Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Forest Time changes
This is the second update to Forest Time, and the biggest one yet!
This is the second update to Forest Time, and the biggest one yet! We added character animations and full localization to the game, along with several quality-of-life improvements and level tweaks.
What you'll find in the update
Character animations
All playable characters — and most NPCs, with the exception of monsters — now have move and interaction animations. Each character also gets at least two idle animations, so the forest feels more alive.
Support for Several Languages
Forest Time now speaks ten languages: English, Japanese, Chinese, Russian, Ukrainian, German, French, Korean, Portuguese, and Spanish. This covers the UI, in-game text, hints, and dialogues.
Steam post image Steam post image
Grumpy Grove: No Fear, reworked
The No Fear level has been completely reworked from the ground up.
Other improvements and tweaks
UI Scaling — tune the interface to fit your monitor.
Level hints — ask a character for a hint, and they'll point you toward the best way to complete the level.
Bean Beavers cooldown reduced from three rounds to two.
Thanks for playing Forest Time! We'd love to hear what you think of the new animations and translations — drop by the discussions or reach out on our social media.
Source
Changelog.gg summarizes and formats this update. How we read updates.
