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Steam News29 June 20197y ago

A Few Fixes

It has come to our attention that some people are booting up the game with "Fastest Graphics" as the default graphics setting which causes the game to look horrible and also causes some glitches.

Full notes

Full Forest of Evil update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedIt has come to our attention that some people are booting up the game with "Fastest Graphics" as the default graphics setting which causes the game to look horrible and also causes some glitches. We have now put some code in which should make "Fantastic Graphics" the default graphics setting. If this causes your game to lag then simply reduce the setting to "Good Graphics" in the Unity Launch window that first pops up when you launch the game. There is little visual difference between "Good" and "Fantastic" but the game will run smoother on "Good" for some computers. - We have added a toggle for the mouse. By default the mouse is locked to the center of the screen, can not interact with anything, and is invisible. This works best for how our game works but for those of you who would like to have the option of a freely moving mouse you can now hit Q to toggle the mouse on and off. To save the toggle-state simply toggle the mouse on or off and then walk through a scene change. After the scene change the mouse's toggle-state will be saved to whatever it was when the scene changed and will remain that way even after shutting down the game and relaunching it unless you change it again. - We have also fixed a few minor glitches.

Forest of Evil changes

fixedIt has come to our attention that some people are booting up the game with "Fastest Graphics" as the default graphics setting which causes the game to look horrible and also causes some glitches. We have now put some code in which should make "Fantastic Graphics" the default graphics setting. If this causes your game to lag then simply reduce the setting to "Good Graphics" in the Unity Launch window that first pops up when you launch the game. There is little visual difference between "Good" and "Fantastic" but the game will run smoother on "Good" for some computers. - We have added a toggle for the mouse. By default the mouse is locked to the center of the screen, can not interact with anything, and is invisible. This works best for how our game works but for those of you who would like to have the option of a freely moving mouse you can now hit Q to toggle the mouse on and off. To save the toggle-state simply toggle the mouse on or off and then walk through a scene change. After the scene change the mouse's toggle-state will be saved to whatever it was when the scene changed and will remain that way even after shutting down the game and relaunching it unless you change it again. - We have also fixed a few minor glitches.
  • It has come to our attention that some people are booting up the game with "Fastest Graphics" as the default graphics setting which causes the game to look horrible and also causes some glitches. We have now put some code in which should make "Fantastic Graphics" the default graphics setting. If this causes your game to lag then simply reduce the setting to "Good Graphics" in the Unity Launch window that first pops up when you launch the game. There is little visual difference between "Good" and "Fantastic" but the game will run smoother on "Good" for some computers. - We have added a toggle for the mouse. By default the mouse is locked to the center of the screen, can not interact with anything, and is invisible. This works best for how our game works but for those of you who would like to have the option of a freely moving mouse you can now hit Q to toggle the mouse on and off. To save the toggle-state simply toggle the mouse on or off and then walk through a scene change. After the scene change the mouse's toggle-state will be saved to whatever it was when the scene changed and will remain that way even after shutting down the game and relaunching it unless you change it again. - We have also fixed a few minor glitches.

Source

Steam News / 29 June 2019

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