In this update5
Full notes
Full Forest Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Fixes
Forest Heroes changes
🔥 Additions
The most requested feature — extended run length — has arrived!
Your journey now runs Day 3 → Evening 3 → Night 3 → Dawn (Hidden) 1, for a total of 10 stages.
No more runs ending just before your deck comes together— if you can survive the longer Night.
â– Chili Stage
A battlefield engulfed in flame and spice. The tempo surges; hesitation is defeat.
Everything burns here. Only those who can withstand the heat
â– Bean Stage
In the night forest, countless beans advance as one.
An evolved take on Stage 3’s swarm tactics —stronger, smarter, more coordinated.
They turn numbers into strategy
⚙️ Changes
Total run length extended to 10 stages.
Higher chance for Rare cards and skills later in the day.
The Oak difficulty increased.
Cobra reworked into a utility-focused debuffer.
artifact “Wooden Staff”: Bleed → Resilience Reduction; Common → Rare
Luciper attack power increased.
Wild Boar’s knockback power reduced.
Card adjustments: Someone’s fingerprint, Rage, Valuable Wound.
Green Ribbon / White Ribbon duration increased (5s → 7s).
Cradle rarity changed (Common → Uncommon).
Boss/rarity reclassification:
Excreted Lepiota, Bottled Inocybe: Boss → Rare
Chopsticks, Giverstone: Rare → Boss
Sharpingeroot is now immune to knockback.
đź§© Bug Fixes
Fixed an issue where artifact “Kettle” triggered on zero-cost cards.
Fixed Skull Archer not charging when using Desperate Charge.
Source
Changelog.gg summarizes and formats this update. How we read updates.
