In this update12
Full notes
Full Forest Doesn’t Care update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
Forest Doesn’t Care changes
Controls
Added full key rebinding support. You can now customize your controls and assign keys however you like.
Weapons
You can now unload your weapons directly from the inventory
Quests & Story
Fixed an issue where one of the quests did not award experience upon completion.
Fixed an issue where the player could die during a cutscene in one of the story quests.
UI & Quality of Life
Added a Take All button for loot containers.
You can now move items much faster.
Ctrl + Click now instantly transfers items into loot containers.
The pause menu now displays how many days you've survived in the forest.
Improved quest NPC interaction distance, making conversations easier to start.
World
Fixed an issue where fog could remain after sunrise.
Increased animal despawn delay, making wildlife feel more natural.
Added more wildlife to several areas of the map.
Animals and enemies now become visibly wet during rain.
Survival
Deer antlers can now be traded for valuable items.
Added a Camouflage Cloak, craftable from cloth, that makes you harder to spot.
Economy
Rebalanced the Hunter's Shop.
Deer antlers can now be traded.
Adjusted prices for several items.
Items & Equipment
Replaced several low-resolution jacket textures.
Added four new jackets, two Panama hats, and a bandana.
Fixed an issue where some shirts displayed incorrect materials.
Updated the description of Beginner's Tent to better explain its functionality.
Combat
Improved pistol sprint animations.
Adjusted knife running animations for a more natural look.
AI & World
Increased enemy spawn chance around campfires to make them feel more dangerous.
Building
Fixed collision issues with the Static Torch.
Vehicles
Added a warning message explaining whether a vehicle is out of fuel or broken.
Source
Changelog.gg summarizes and formats this update. How we read updates.
