Full notes
Full Forest Doesn’t Care update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Maps
- UI and audio
- Server
🌍 World & Environment
Fixed water in one of the caves
Decorated caves with cobwebs
Added different loot to caves where it was previously missing
Reworked rats and spiders — improved behavior so they crawl and run along walls
Reduced health of dry trees and cave entrances
Added fallen bird nests — loot feathers from them
Increased the number of mushrooms in the forest
Minor map tweaks and small environmental fixes
⚔️ Weapons & Combat
Shotgun updates:
New animations
New sounds
Reduced stamina consumption for the machete
Fixed campfire damage and healing values
🤖 AI Improvements (WIP)
Fixed an archer AI that was freezing and behaving incorrectly (still under testing — we’re learning and improving this system)
Fixed issues with some AI behaviors
🐛 Bug Fixes
Fixed fish replication — caught fish now displays correctly in multiplayer
Fixed an issue where players couldn’t respawn using a gamepad
Fixed collision issues when dropping items inside the warehouse (items could not be picked up due to warehouse collision)
🎮 Controls & Settings
Added V-Sync ✅
Added Frame Limit ✅
Added option to disable head bobbing
Game mode is now saved when re-entering the game or returning to menu
🥤 Balance Tweaks
Soda now restores more thirst
🖤 Thanks for helping us test, break, and fix the forest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
