HomeGamesUpdatesPricingMethodology
Steam News22 August 20232y ago

YES, THIS IS UPDATE

Current state of the game and plans Hi! It's almost a year since Force Reboot launched in Early Access. But I still want to work and add new stuff to Force Reboot thanks to u guys!

In this update8

Full notes

Full Force Reboot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions11 changes0 removals
  • Gameplay
  • Maps
  • Compatibility
  • Balance
  • Performance
  • Fixes
addedCurrent state of the game and plansHi! It's almost a year since Force Reboot launched in Early Access. But I still want to work and add new stuff to Force Reboot thanks to u guys! Here's update that I've been working on. Also I wanted to say sorry for not publishing anything new. Part of the reason is that I was working on a demo for my new game called Completely Fictional Story About a City Inside a Whale . It's coming really soon! But for now you can play this new update.
addedCurrent state of the game and plansMajor content update is coming later this autumn. I'm planning to add new zone, few enemies, new arena map and hopefully few new tracks. And yes, I still want to add at least one BOSS (Yeap, I know that I already told u that I wanted to add new enemies and arena map in this update, but I still decided to divide two updates just to test new stuff that I added in this update and work a bit more on new content).
addedCurrent state of the game and plansif you want your tracks to be added in Force Reboot just text about it under this post and I contact with u <3
changedCurrent update:In this update I tried to fix major problem that I have with a game. And this problem was that players didn't really needed to use movement options like dashes, jumps and slides. I completely reworked SPEED MULTIPLIER system. In order to gain multiplier you need to combine different movement options and kills. Multiplier won't increase if you constantly spamming one of the options (Like always sliding for example).
addedCurrent update:I also tried to add controller support but due to my shitty coding in past it turn out to be problematic. I'm still planning to add it for Full Release but now right now.
addedNew stuff:Added options to change tracks in different modes

Force Reboot changes

addedHi! It's almost a year since Force Reboot launched in Early Access. But I still want to work and add new stuff to Force Reboot thanks to u guys! Here's update that I've been working on. Also I wanted to say sorry for not publishing anything new. Part of the reason is that I was working on a demo for my new game called Completely Fictional Story About a City Inside a Whale . It's coming really soon! But for now you can play this new update.
addedMajor content update is coming later this autumn. I'm planning to add new zone, few enemies, new arena map and hopefully few new tracks. And yes, I still want to add at least one BOSS (Yeap, I know that I already told u that I wanted to add new enemies and arena map in this update, but I still decided to divide two updates just to test new stuff that I added in this update and work a bit more on new content).
addedif you want your tracks to be added in Force Reboot just text about it under this post and I contact with u <3
changedIn this update I tried to fix major problem that I have with a game. And this problem was that players didn't really needed to use movement options like dashes, jumps and slides. I completely reworked SPEED MULTIPLIER system. In order to gain multiplier you need to combine different movement options and kills. Multiplier won't increase if you constantly spamming one of the options (Like always sliding for example).
addedI also tried to add controller support but due to my shitty coding in past it turn out to be problematic. I'm still planning to add it for Full Release but now right now.

Current state of the game and plans

Hi! It's almost a year since Force Reboot launched in Early Access. But I still want to work and add new stuff to Force Reboot thanks to u guys! Here's update that I've been working on. Also I wanted to say sorry for not publishing anything new. Part of the reason is that I was working on a demo for my new game called Completely Fictional Story About a City Inside a Whale. It's coming really soon! But for now you can play this new update.

Major content update is coming later this autumn. I'm planning to add new zone, few enemies, new arena map and hopefully few new tracks. And yes, I still want to add at least one BOSS (Yeap, I know that I already told u that I wanted to add new enemies and arena map in this update, but I still decided to divide two updates just to test new stuff that I added in this update and work a bit more on new content).

if you want your tracks to be added in Force Reboot just text about it under this post and I contact with u <3

Current update:

In this update I tried to fix major problem that I have with a game. And this problem was that players didn't really needed to use movement options like dashes, jumps and slides. I completely reworked SPEED MULTIPLIER system. In order to gain multiplier you need to combine different movement options and kills. Multiplier won't increase if you constantly spamming one of the options (Like always sliding for example).

I also tried to add controller support but due to my shitty coding in past it turn out to be problematic. I'm still planning to add it for Full Release but now right now.

Other features:

New stuff:

  • Added options to change tracks in different modes

  • Added weak points for all enemies

  • Added reflection tutorial note

  • Added EIN THE FROG (you can find him at the Start)

  • Demo Deleted

Buffs and Debuffs:

  • Random weapon every room - DEBUFF

  • Heal from traps - BUFF

  • No weak points - DEBUFF

  • Hitting weak points has chance to heal player - BUFF

  • Slippy Movement - DEBUFF

  • 25% chance to automatically reload after kill - BUFF

Reworked:

  • Railgun is based on speed multiplier now and it's also 2x time faster

  • Fists damage is increased 2x times (I know that it's not fixing Fists but it's least I can do for now)

  • Cloud speed at Stage Three is increased

  • SMG spread increased

  • Camera movement is changed a bit

Fixes:

  • Timer is not adding time on pause now

  • No more fps drops after quiting to menu

  • Fixed "Faster" achievement (it was 2 minutes not 3)

AND ALSO NEW ACHIEVEMENTS!

Thank you for playing FORCE REBOOT! Love you guys! <3

(Also I'm aware about few bugs like this bug with chance to reaload and double gun but I can't really fix it right now, sorry)

Source

Steam News / 22 August 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.