Full notes
Full Forager's Finds update
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Repeated intro
Hello Foragers!
What changed
- Performance
- Gameplay
- Server
- UI and audio
- Fixes
- Maps
Thank you so much for playing the demo and providing your invaluable feedback. I've been hard at work fixing bugs and adding improvements based on your suggestions. This update focuses on critical bug fixes, major performance enhancements, and a few quality-of-life upgrades to make your time in the forest more enjoyable.
New Features & Improvements
Jump is Back! By popular demand, the ability to jump has been re-enabled. Happy hopping!
Camera Feel: The camera controls have been tuned to be more responsive, reducing the feeling of input latency for a snappier experience.
Bug Fixes
- Journal Entries FixedAn issue that caused typed notes in the Field Journal to not save has been resolved. Your notes will now save correctly. The Escape key will also no longer discard a new journal entry.
- Climbing Boots Perk FixedA critical bug where the climbing boots perk would not apply its effect after loading a saved game has been fixed. Your unlocked perks will now be active immediately upon continuing your adventure.
Major Performance Optimizations:
Fixed a memory-related issue that caused performance to degrade over long play sessions, resulting in stuttering and map latency. The game's performance should now remain stable over time.
Addressed a bug that caused a brief freeze or stutter when a new background music track started playing. Transitions between songs are now seamless.
Optimized a number of game assets to reduce initial loading times.
Floating Log: The floating log at coordinates X:293, Z:868 has been returned to a more grounded state.
Coming Soon!
- Mushroom ShowcaseI'm currently working on a new in-game area where you'll be able to view your entire collection of discovered mushrooms. Here's a sneak peek! (I've blurred most of the mushrooms to avoid spoilers!)
Known Issues
I'm aware of the feedback regarding the map's invisible boundaries and the noticeable "pop-in" of distant objects. These are larger-scale visual and level design improvements that I plan to address in a future build.
Thank you again for your support!
Rhys Grow Now!
Source
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