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Steam News6 February 20242y ago

Update of work on "For Your Information"

The first month of intensive playtests is behind us! We would like to thank you and the other 484 playtest participants and the wonderful 63 people who bought the game!

Full notes

Full For Your Information update

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What changed

0 fixes0 additions4 changes0 removals
  • Maps
  • Gameplay
  • Performance
changedThe first month of intensive playtests is behind us! We would like to thank you and the other 484 playtest participants and the wonderful 63 people who bought the game! This is the best form of support in the game production process and thanks to you we can see so many cool items on the maps that we can use to hit heads of other employees. We do not use Asset Stores when it comes to visual models or effects and all 3D models are either ours or ordered from freelancers.
changedList of fixes and improvements that you can see in the latest update:
changedGeneral - The newly hired security guard knows how to use doors - Steam achievements earned will be displayed during the game, not after the game - Objects that can be picked up make sounds when thrown - Employees actually work at their desks (various office sounds implemented) - Adjusted the resolution of light maps for better optimization. - Added variable FOV while running. - Added the ability to jump while crouching - which will make "high jumping" easier (crouching while jumping makes us able to jump on higher objects) - New graphics menu with more complex options to change.
changedLevel 3: - The manager does not get stuck on furniture - The manager has been optimized, but we will continue to work on optimizing the part of the office where he appears - Added the missing model needed to obtain the "Jelly Stapler" achievement

For Your Information changes

changedThe first month of intensive playtests is behind us! We would like to thank you and the other 484 playtest participants and the wonderful 63 people who bought the game! This is the best form of support in the game production process and thanks to you we can see so many cool items on the maps that we can use to hit heads of other employees. We do not use Asset Stores when it comes to visual models or effects and all 3D models are either ours or ordered from freelancers.
changedList of fixes and improvements that you can see in the latest update:
changedGeneral - The newly hired security guard knows how to use doors - Steam achievements earned will be displayed during the game, not after the game - Objects that can be picked up make sounds when thrown - Employees actually work at their desks (various office sounds implemented) - Adjusted the resolution of light maps for better optimization. - Added variable FOV while running. - Added the ability to jump while crouching - which will make "high jumping" easier (crouching while jumping makes us able to jump on higher objects) - New graphics menu with more complex options to change.
changedLevel 3: - The manager does not get stuck on furniture - The manager has been optimized, but we will continue to work on optimizing the part of the office where he appears - Added the missing model needed to obtain the "Jelly Stapler" achievement

The first month of intensive playtests is behind us! We would like to thank you and the other 484 playtest participants and the wonderful 63 people who bought the game! This is the best form of support in the game production process and thanks to you we can see so many cool items on the maps that we can use to hit heads of other employees. We do not use Asset Stores when it comes to visual models or effects and all 3D models are either ours or ordered from freelancers.

List of fixes and improvements that you can see in the latest update:

General - The newly hired security guard knows how to use doors - Steam achievements earned will be displayed during the game, not after the game - Objects that can be picked up make sounds when thrown - Employees actually work at their desks (various office sounds implemented) - Adjusted the resolution of light maps for better optimization. - Added variable FOV while running. - Added the ability to jump while crouching - which will make "high jumping" easier (crouching while jumping makes us able to jump on higher objects) - New graphics menu with more complex options to change.

Level 1: - Respawning at the checkpoint in Level 1 does not make it difficult to complete the board (Enter does not work). - The achievement of stamping documents and putting them back counts points correctly. - The songs depend on the checkpoint at which you respawn.

Level 3: - The manager does not get stuck on furniture - The manager has been optimized, but we will continue to work on optimizing the part of the office where he appears - Added the missing model needed to obtain the "Jelly Stapler" achievement

Once again, many thanks for such great feedback and to the people who bought the game!

Source

Steam News / 6 February 2024

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