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Steam News23 June 20251y ago

SYSTEM REQUIREMENTS – Let's Talk Performance

Hey everyone, I wanted to take a moment to talk about something I’ve been spending a lot more time on lately: optimization.

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Hey everyone,

What changed

0 fixes1 addition7 changes0 removals
  • Performance
  • Gameplay
changedI wanted to take a moment to talk about something I’ve been spending a lot more time on lately: optimization . It's not exactly my greatest strength, but I’ve been putting in the effort to make For What Will Come run as smoothly as possible across a range of machines.
changedThat said, this is still a high-fidelity game built in Unreal Engine 5 with dynamic lighting and detailed environments. So while it might look like a smaller, story-driven experience, it does demand a bit more under the hood than you might expect.
addedThe image above shows the system requirements based on my internal testing setups. The minimum spec PC I’ve tested on is running an i7-8700 (non-K) , RTX 2080 , and a single stick of 16GB RAM , so not even dual-channel, which could explain some stuttering or slower load times. Even with that setup, the game hits around 60 FPS at medium settings with DLSS Quality enabled . But I feel as if these test computer's aren't really up to the task to begin with so its hard to really tell.
changedI know these specs might seem high for an indie project, but I'm building something immersive and cinematic, and that comes at a cost. For players with more modern hardware, you'll enjoy high settings with Lumen fully active and little to no DLSS needed.
changedDLSS really helps , especially on older GPUs.
changedGPU's with Hardware Ray-tracing Support are required

I wanted to take a moment to talk about something I’ve been spending a lot more time on lately: optimization. It's not exactly my greatest strength, but I’ve been putting in the effort to make For What Will Come run as smoothly as possible across a range of machines.

That said, this is still a high-fidelity game built in Unreal Engine 5 with dynamic lighting and detailed environments. So while it might look like a smaller, story-driven experience, it does demand a bit more under the hood than you might expect.

The image above shows the system requirements based on my internal testing setups. The minimum spec PC I’ve tested on is running an i7-8700 (non-K), RTX 2080, and a single stick of 16GB RAM, so not even dual-channel, which could explain some stuttering or slower load times. Even with that setup, the game hits around 60 FPS at medium settings with DLSS Quality enabled. But I feel as if these test computer's aren't really up to the task to begin with so its hard to really tell.

I know these specs might seem high for an indie project, but I'm building something immersive and cinematic, and that comes at a cost. For players with more modern hardware, you'll enjoy high settings with Lumen fully active and little to no DLSS needed.

A few notes:

  • An SSD is strongly recommended. Load times on HDDs can be rough. That said starting the game for the first couple times can be slow but they improve.

  • DLSS really helps, especially on older GPUs.

  • GPU's with Hardware Ray-tracing Support are required

  • If you're below the minimum, that doesn’t mean it won’t run, just expect to tweak settings and maybe disable Lumen lighting.

More performance tweaks are coming as I near release. I appreciate all the feedback and patience as I continue to fine-tune the experience! SUBJECT TO CHANGE of course :) You can get a hold of me either in steam discussions or on DISCORD

—Fitzy Developer, Emberwave Studios

Source

Steam News / 23 June 2025

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