Full notes
Full For The Warp update
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Repeated intro
Hello!
What changed
- Gameplay
- Balance
- Events
For The Warp changes
First I want to announce that For The Warp is leaving early access this Monday, March 28!
Also the game is now available on Nintendo Switch!
The 'Infinite Update' was released last week so here is the short change list:
'Infinite' Hardcore levels. Each time you beat the game the hardcore level increases
Changed keyboard shortcuts during combat. 'E' - Ends turn, 'A' - Play Deck, 'D' - Deck, 'ENTER' - Use selected card
Minor fixes and changes for upcoming updates
With the 'infinite' hardcore mode levels you get increasing difficulty after you beat the game with any ship.
Hardcore Mode levels:
Enemies give more damage as each level increases with a cap at level 5.
And these are specific difficulty modifiers that unlock once you reach that level:
3: Only repair 25% arriving at new systems 5: Repair costs increased 7: Lower credit rewards on victories 10: No repair at new systems 11: Repair costs increased 13: Regular enemies gain higher shield 15: Bosses gain higher shield 17: Aggressiveness for all enemies increased 20: All Bosses and Elites deal more damage 23: All Bosses deal even more damage 25: Final Boss deals ludicrous amounts of damage 27: Enemy Support ships heal more 30: All Bosses deal ludicrous amounts of damage
If you're interested in testing the upcoming 1.0 version, there is already a build in the test branch! Just right click on the game in your Steam library -> Properties -> Betas -> Select 'test-test' on the drop down.
While the 1.0 version will be mostly feature complete, there is still at least one planned update to be released later this summer, with some events that didn't made the cut and Steam Deck support.
Thank you!
Source
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