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Steam News17 September 20259mo ago

Aim Overhaul and Boss Changes

In today's update, For the Greater Good's camera and aiming systems have been completely overhauled. Now, the player aims with a crosshair, and the character will face toward it.

Full notes

Full For the Greater Good update

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What changed

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
addedIn today's update, For the Greater Good's camera and aiming systems have been completely overhauled. Now, the player aims with a crosshair, and the character will face toward it. You can lock the crosshair onto a specific enemy by pressing the lock-on button (middle click by default). The new system is less disorienting, feels a lot smoother, and requires much less mouse movement in situations that need precise aim. The lock-on function should also make bosses significantly easier since the player can focus on dodging.
changedAiming on controllers has changed to a twin-stick system with the same lock-on function.
changedThe new aiming system will now be the default, and the old third person mode can be selected in the options.
addedA large selection of bosses have been toned down and reworked, especially ones with abilities that needed a large amount of trial and error to figure out. Combined with the new camera system, they should be much less frustrating.
addedMany S rating times have been adjusted since the new aim system seems a little slower to clear levels, but I will look into adjusting more of them if they are unreasonable.

For the Greater Good changes

addedIn today's update, For the Greater Good's camera and aiming systems have been completely overhauled. Now, the player aims with a crosshair, and the character will face toward it. You can lock the crosshair onto a specific enemy by pressing the lock-on button (middle click by default). The new system is less disorienting, feels a lot smoother, and requires much less mouse movement in situations that need precise aim. The lock-on function should also make bosses significantly easier since the player can focus on dodging.
changedAiming on controllers has changed to a twin-stick system with the same lock-on function.
changedThe new aiming system will now be the default, and the old third person mode can be selected in the options.
addedA large selection of bosses have been toned down and reworked, especially ones with abilities that needed a large amount of trial and error to figure out. Combined with the new camera system, they should be much less frustrating.
addedMany S rating times have been adjusted since the new aim system seems a little slower to clear levels, but I will look into adjusting more of them if they are unreasonable.

In today's update, For the Greater Good's camera and aiming systems have been completely overhauled. Now, the player aims with a crosshair, and the character will face toward it. You can lock the crosshair onto a specific enemy by pressing the lock-on button (middle click by default). The new system is less disorienting, feels a lot smoother, and requires much less mouse movement in situations that need precise aim. The lock-on function should also make bosses significantly easier since the player can focus on dodging.

Aiming on controllers has changed to a twin-stick system with the same lock-on function.

The new aiming system will now be the default, and the old third person mode can be selected in the options.

A large selection of bosses have been toned down and reworked, especially ones with abilities that needed a large amount of trial and error to figure out. Combined with the new camera system, they should be much less frustrating.

Many S rating times have been adjusted since the new aim system seems a little slower to clear levels, but I will look into adjusting more of them if they are unreasonable.

Source

Steam News / 17 September 2025

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