Full notes
Full For Humanity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hello, good evening to all!
Here we are already in February, the update 0.2 was a great success, thank you for your feedback!
There are still many things to improve. The next update will focus on adding merchant NPCs that will allow you to buy and sell equipment, facilitating camp improvement and access to certain items.
Each merchant will have the right to his questing framework related to his personality.
The addition of merchants will bring its new batch of items and also the addition of effects such as hemorrhages, which can be treated thanks to certain items.
For the moment, the savings system is being implemented and will be available for testing this week, for those interested it’s happening on Discord.
There you go, for today, we will therefore meet again in late February. In the meantime, if you have any questions, don’t hesitate to create topics in the community hub, I would be delighted to take the time to answer you. And don’t forget to add the game to your wish list and join me on social media.
Good game to all!
Sincerely, the whole team of For Humanity (me).
SHOP UI - WIP
Source
Changelog.gg summarizes and formats this update. How we read updates.
