In this update3
Full notes
Full For Humanity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Performance
For Humanity changes
For Humanity will be available in Early Access on Steam next week, starting on November 28.
This Early Access phase will allow me to introduce new features progressively while gathering valuable feedback. The current version includes the core foundations of the project: playable gameplay, essential systems already implemented, and a clear roadmap for upcoming updates.
Current Content
Core features available as Weapons, Zombies, Looting, Crafting etc...
Basic gameplay loop implemented, you can go on radi, do quetss, came back and go again.
Main systems functional like player stats, quests etc...
Early Access Goals
Improve stability and performance
Adjust mechanics based on player feedback
Gradually expand the planned content
Simplified Roadmap
Your support and feedback will play a key role during this phase. For that you will be able to send me bug reports and feedbacks trought the game.
Thank you to everyone already following the development.
Looking forward to the release next week.
There you go, have a good game everyone!
Sincerely, the entire team of For Humanity (me).
PS : here's some screenshots of new upgradable systeme for the camp. Steam post imageSteam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
