Update log
Full FOR HONOR™ update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Store
- Balance
NEW FEATURES
Introducing Seasonal Leaderboards, letting players track their performance in Events and Ranked, compete with friends, and see how they stack up against the community.
- CosmeticSpectator CameraAuto Mode
We're adding a new option to Spectator Mode: Auto Mode.
When enabled, the game will automatically choose the most interesting fighter to watch at any moment. It switches between players (or bots replacing players) based on what's happening on the battlefield, giving you a dynamic and engaging view of the action without needing to control the camera yourself.
Inventory size: we are increasing the inventory size limit from 60 to 120 items so you can now enjoy more storage space for your hard-earned loot!
Loadout Copy: you can now copy an existing loadout directly to another slot so it's easier to replicate your favorite setup.
Outfit Purchase: you can now purchase a full outfit directly from an outfit item's page so it's easier to get that one Ornament you've been looking for.
Traversal Emotes We're introducing Traversal Emotes - emotes that keep playing even while you move. Unlike standard emotes that stop when you walk or run, these let your hero stay animated as you navigate the battlefield.
Introduce an "Equip All" button in each customization section. With a single click, the chosen customizations are applied uniformly to all areas.
BALANCING CHANGES
FEATS
Bounty Hunter healing is now 16 (down from 20)
DEVELOPERS' COMMENTS
Bounty Hunter is often overshadowing other Tier 1 feats, so we're toning it down slightly to help other feats shine.
Longbow damage is now 40 (down from 50)
Neptune's wrath damage is now 40 (down from 50)
Javelin damage is now 40 (down from 50)
Boleadoras damage is now 20 (down from 25)
Flaming Arrow damage is now 10+40 fire damage (down from 20+40 fire damage)
DEVELOPERS' COMMENTS
We're lowering the damage of Tier 3 projectiles to diminish the frustration of getting hit with high damage from off-screen attacks.
Last Laugh damage now ranges from 20 to 140 (down from 25 to 150)
DEVELOPERS' COMMENTS
Feats that trigger on death are very divisive; some players hate it, some players love it. We want to find the middle ground where it doesn't feel that the optimal way to play is to die, but force players to be mindful of how/when they go for the kill. This is why we are lowering the minimum and maximum damage the feat can deal to give more chance for the attacker to survive the blast.
DEFENSIVE STANCES
One of the current dominating strategies is to outnumber opponents with one of the attackers remaining in a defensive stance (such as Conqueror's Full Block Stance or Virtuosa Posture). This limits the use of trajectories by the outnumbered player, to deal with the assailants.
While we don't want to restrict players' creative freedom, we are making a change to encourage healthier & more dynamic gameplay. In general, this means defensive stances will now cost lower stamina on entry but drain stamina after the stance is held for at least 1 second.
This change affects:
Black Prior's Bulwark Stance
Conqueror's Full Block Stance
Juren's Indomitable Stance
Kyoshin's Kaze Stance
Valkyrie's Shield Tackle Stance
Virtuosa's Postures
Warlord's Full Block Stance
Aramusha
When performed in Top Stance, Deadly Feint is now Undodgeable.
DEVELOPER'S COMMENTS
This is a small change that forces opponents to deal with the mix up instead of dodging away. To avoid gaining too much pressure, we limited this improvement to Top Stance Deadly Feint (ie: when doing a soft feint to Top Light).
Black Prior
Horizon Spin stamina cost is now 20 (down from 40)
Bulwark Stance entry stamina cost is now 6 (down from 10)
Bulwark Stance now costs 5 stamina/second after being held for 1
Source
