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Steam News8 October 20196y ago

Football Story Dev Blog #3

Hey, everyone! We have a lot going on! Most importantly, we have been busy finishing match events and map-related assets.

Full notes

Full Football Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, everyone!

What changed

0 fixes2 additions3 changes0 removals
  • Maps
  • Server
changedWe have a lot going on! Most importantly, we have been busy finishing match events and map-related assets.
addedAs we were developing the various animations, backdrops, and visual elements for the map, we began brainstorming ideas for how map traversal should actually work. We didn’t want to use a simple point-and-click system that involves a pin symbolizing the hero moving around in a static format. As a result, we have updated our initial vision with direct control over your character, ensuring everything feels so much better. You can go just about anywhere now, visiting unknown places and meeting interesting new people. This also means that players need a sweet ride to get around the map, which will take the form of a customizable bike or scooter. Pimp it out to show your flare.
changedTravelling around the map will be affected by random global or local events. For instance, there might be a bicycle competition going on in town, which will cause certain roads to be closed and crowds of people to flood the streets. You could even come across a lost dog with a tag on its collar. Return it to its owner and maybe you’ll get a reward!
changedUnique characters you encounter on the map can then be met within the city or during matches, like the friendly local photographer who has a burning passion for their craft. They might show up during a match to flash everyone on the field! With their camera, of course. Not everyone likes being photographed, but that’s a sacrifice this photographer is willing to make for their art.
addedWe would love to hear your thoughts and suggestions on pretty much everything we’ve shown so far! What do you think of certain gameplay elements? Do you like the art? Anything you think we should add? Let us know over on our Discord server!

Football Story changes

changedWe have a lot going on! Most importantly, we have been busy finishing match events and map-related assets.
addedAs we were developing the various animations, backdrops, and visual elements for the map, we began brainstorming ideas for how map traversal should actually work. We didn’t want to use a simple point-and-click system that involves a pin symbolizing the hero moving around in a static format. As a result, we have updated our initial vision with direct control over your character, ensuring everything feels so much better. You can go just about anywhere now, visiting unknown places and meeting interesting new people. This also means that players need a sweet ride to get around the map, which will take the form of a customizable bike or scooter. Pimp it out to show your flare.
changedTravelling around the map will be affected by random global or local events. For instance, there might be a bicycle competition going on in town, which will cause certain roads to be closed and crowds of people to flood the streets. You could even come across a lost dog with a tag on its collar. Return it to its owner and maybe you’ll get a reward!
changedUnique characters you encounter on the map can then be met within the city or during matches, like the friendly local photographer who has a burning passion for their craft. They might show up during a match to flash everyone on the field! With their camera, of course. Not everyone likes being photographed, but that’s a sacrifice this photographer is willing to make for their art.
addedWe would love to hear your thoughts and suggestions on pretty much everything we’ve shown so far! What do you think of certain gameplay elements? Do you like the art? Anything you think we should add? Let us know over on our Discord server!

We have a lot going on! Most importantly, we have been busy finishing match events and map-related assets.

As we were developing the various animations, backdrops, and visual elements for the map, we began brainstorming ideas for how map traversal should actually work. We didn’t want to use a simple point-and-click system that involves a pin symbolizing the hero moving around in a static format. As a result, we have updated our initial vision with direct control over your character, ensuring everything feels so much better. You can go just about anywhere now, visiting unknown places and meeting interesting new people. This also means that players need a sweet ride to get around the map, which will take the form of a customizable bike or scooter. Pimp it out to show your flare.

Travelling around the map will be affected by random global or local events. For instance, there might be a bicycle competition going on in town, which will cause certain roads to be closed and crowds of people to flood the streets. You could even come across a lost dog with a tag on its collar. Return it to its owner and maybe you’ll get a reward!

Unique characters you encounter on the map can then be met within the city or during matches, like the friendly local photographer who has a burning passion for their craft. They might show up during a match to flash everyone on the field! With their camera, of course. Not everyone likes being photographed, but that’s a sacrifice this photographer is willing to make for their art.

We would love to hear your thoughts and suggestions on pretty much everything we’ve shown so far! What do you think of certain gameplay elements? Do you like the art? Anything you think we should add? Let us know over on our Discord server!

Do not forget to wishlist the game on Steam and subscribe to receive news updates about our progress or early testing opportunities.

See you next week!

Source

Steam News / 8 October 2019

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