Full notes
Full Football Simulator update
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What changed
- Gameplay
- Events
- Performance
- Fixes
- UI and audio
- Security
Improvements:
Best gameplay yet. Lots of tuning across the board for improved gameplay feel for Default physics. Heavily recommended you use this physics. Others will need tuning.
Improved Catching System: Catching now using regular continuous collision not continuous speculative, allowing for more complex catches.
Clutch Tackle System: Players dive tackle at different angles after catches, in the end zone and when a QB is winding up for a pass.
In-season practice mode now is your team vs itself in your home stadium.
Added more gameplay footage to background video
Under the hood optimizations in CPU and GPU across the board.
Players fall down more realistically.
Better blocking with blockers that seal the edges.
Better tackling targeting.
Coverage defenders who cover a blocker will go back into zone coverage.
Better tipped passes.
Beginning stadium renovations and optimizations. Seats optimized in Atlanta, Houston, Kansas
Bug Fixes:
Fix for rumble issues.
Fixes for create a player
Fixes for all-star team players being incorrect.
Fix for OL flying up in the air during passrush.
Fix for UI sound issues.
Fix for jersey select not working in season mode.
Fixes for other issues in season mode with roster.
Fix for NPC feet dragging on ground.
Fix for coach in season mode not walking on floor properly.
Fix for QB sneak animation issues.
Known Issues:
AI misses too many FGs.
AI players can’t get up after plays.
Co-op issues like both possessing the QB at the same time and Player 2 needing to press A to snap even though he’s not the QB.
DB arms don’t reach out for ball sometimes in pass coverage.
Playbook line renderers on field have wrong points and rotations sometimes.
Punter doesn’t transition to run after punt animation
IK catching physics issues (edge case)
Defenders shouldn’t strafe when taking 45 degree pursuit angle
Catching is harder. Requires concentration. Needs a “vacuum” feature where it slowly pulls you into the correct catch point while also maintaining player control, kind of like aim assist.
Punts land too far downfield, farther than throw target reticle.
Run with ball animation isn’t used sometimes for ballcarrier when it should be, creating a fumble vulnerability by not tucking.
Source
Changelog.gg summarizes and formats this update. How we read updates.
