Full notes
Full Football Simulator update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Events
- Fixes
Football Simulator changes
Features:
QB throw platform system with proper QB throw animation (finally). Hold R1 to do running throws, which have 50% power reduction. Not holding R1 and releasing sets your feet to throw. More animations to come.
Added Ratings to Data: Stamina, Durability, ThrowAccuracyShort, ThrowAccuracyMedium, ThrowAccuracyDeep, ThrowOnTheRun, BreakTackle, LeadBlock, ImpactBlocking, SpectacularCatch, CatchInTraffic, ShortRouteRunning, MediumRouteRunning, DeepRouteRunning, Tackle.
Implemented Ratings into gameplay: Stamina, ThrowOnTheRun, BreakTackle, StiffArm, Tackle.
Improvements:
Significant gameplay improvements. Removed contextual muscleSpring and muscleDamper overrides which weren’t even implemented properly. Gameplay is very nice now. Everyone does their assignment. Hard hits. Minimal glitches. No random falling down.
Significant performance improvements including CPU, GPU, memory and disk usage, including loading and physics:
Game running on Steam Deck: 20-30 FPS on Steam Deck with everything on. 60 FPS achievable with specific settings.
Animation improvements to QB throw, P punting, C stance and others.
IK catching improvements.
Improved playbook design.
UI improvements to player card.
Improved Season Mode sports complex.
Bug Fixes:
Bug fixes and stability fixes.
Fixed fog at night when raining.
Known Issues:
Field texture is blurry on Steam Deck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
