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Full notes
Full Football Rising:Zero to Hero update
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What changed
- Fixes
- Events
- UI and audio
- Balance
- Gameplay
Football Rising:Zero to Hero changes
## Bug Fixes
MATCH
Fixed double MP consumption on feed-type cards (Long Feed, Pinpoint Feed, etc.)
Fixed pass missions not counting in several cases (Build Up, One-Two, Divine Intercept, etc.)
Fixed match speed reverting to normal after card selection while in skip mode
Fixed players in some positions (e.g., WG) sometimes becoming stationary after being substituted in mid-match
Eliminated possibility of being placed in unintended positions during international matches
GROWTH & STATS
Fixed stat dropping back to 99 when boosted above cap by skills
Fixed action points reverting after save & load following a date
SEASON & CAREER
Fixed vacation scout sometimes not granting transfer offer bonus
Fixed team popularity resetting to default on restart / not increasing properly
(Values accumulated in v1.22 or earlier are still stored internally and will be correctly reflected after launching v1.23)
Fixed WCT qualification not being granted to staying players after previous-season WCT elimination, even when finishing in top spots of Div1
UI & DISPLAY
Fixed contract negotiation screen mislabeling player fame as "Team Popularity"
OTHER
Various minor fixes
## Balance Adjustments
Adjusted attacking player behavior near goal (FW/CF/WG/AM: suppressed unnatural back passes, prioritizing shots)
Pass mission targets reduced (Coach: 5→4, Negotiation AM: 10→5, DM: 15→6)
Adjusted fame system to make international offers easier to receive
Thank you for your reports.
Source
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