In this update2
Full notes
Full Football Coach: College Dynasty update
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What changed
- Gameplay
- Balance
- Events
Football Coach: College Dynasty changes
Minor improvements:
Add +75 as the cap for max total bonus priority points for a recruit
Slightly reduce coach pedigree bonus active chance for blue chip recruits
Weigh playing time higher in recruit priority generation for blue chip recruits & "wants to be a star" personality players
Intelligently sort targeted recruits for CPU teams when not on easy difficulty, change how they use actions to favor better actions on higher priority targets
Make CPU teams smarter when initially targeting recruits, to look a bit further down for better potential recruits
Reduce auto-recruit penalty, now no penalty for normal and slightly less penalty on hard/legend
Raise expected prestige score for 9-10 star schools, remove playoff bonus for 10-star when in 6+ team playoff
Add 25% extra penalty for 10-star schools losing prestige if they have 50k+ prestige points
Add 'zoom' preference which can be configured in "Display Settings"
Bug fixes:
Fix marketing bonus not being applied for prestige gains in certain scenarios
Fix scheduling swap issues from throwing error
This update is mainly focused on balance, with an emphasis on recruiting and high-tier schools.
Right now I've seen those 10-star schools dominate after they get rolling (winning 5+ in a row, with #1 class each time), so I want to reduce that snowball effect. I've added a cap for total bonus priority points in recruiting to be +75, which prevents those superstar coaches/teams from having up to +150, which really makes a difference in recruiting. I've also increased playing time weight, so those really good teams may have a slightly harder time hoarding talent. And I changed prestige gains slightly, so there are higher expectations for 10-star schools, preventing them from keeping their 10-star rating as easily through down seasons.
I've also adjusted recruiting logic for CPU teams (and auto-recruit), which should make other teams smarter when initially targeting recruits and when battling for those recruits during the season. I hope this provides a more realistic challenge, but I've also adjusted the auto-recruit penalty to be less on 'normal' difficulty for those who don't enjoy the recruiting aspect as much.
Thanks for playing!
Source
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