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Steam News26 July 20178y ago

July FCS 17 Update (v3.4.1.1) made from Football Club Simulator - FCS 17 player's suggestions: Real time squad planning and new rival AI.

Afterward the release of Football Club Simulator - FCS 17 on June 2nd we keep on working for improving the videogame teaming up with worldwide FCS gamers community.

Full notes

Full Football Club Simulator - FCS #21 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Events
  • Balance
  • UI and audio
addedAfterward the release of Football Club Simulator - FCS 17 on June 2nd we keep on working for improving the videogame teaming up with worldwide FCS gamers community. Do not hesitate to write us with your ideas: mail@footballclubsimulator.com We count on you all to achieve successfully FCS 18 (v3.5) including new season 2017 / 2018 free DLC targeted for early September.
changedReal time squad planningNext season
changedReal time squad planningNow you have perfectly clear the players you have at your disposal. The ones you have, the ones you are going to have, which ones are on loan and what your team will be in both the winter and next season markets. You can also keep track of your transferred players, to know how they are doing, if they improving, if they are playing... The real-time control of the squad knowing in detail the squad you have and the squad you'll have is an essential help to set your priorities at the time of transfer.
addedNew rival AIIn every game, your opponent will choose the game plan and the balance that best outcome offers to deal with your team and your tactics. The AI will also undertake the best starters for each game plan, it will review and perform rotations and, among all the possible combinations, opt for the one offering a higher RTA. If you play against an inferior rival, it will seek to close lines and place more defensive players. If on the other hand, you play against a top team, it will accumulate players in offensive positions to play the attack. In short, the new IA of your rivals enhances the gaming experience by making it more realistic and challenging.
changedSuggestions from the Community“It would be nice to have the data of fatigue when performing a substitution” Implemented. “The search criteria by age of the scout is 17 to 19 years. Having watched this season signings, it would need to be expanded from 16 to 19” Implemented. The notice of "unanswered" should appear only in the "aggressive" offers that pay the clause and therefore that might end up taking the player. Implemented.
fixedBugs reported by the Community“On certain occasions, when search with the scout has been performed, the game has not been able to continue” Corrected. “I receive the message "Not enough players" but I have do have enough players in the squad” Corrected. “The number 0 dorsal appears to be available and it shouldn't be because it is not regulatory” Corrected. “In the middle of a game, you can press the + button of Personalised Training. It would be necessary to lock the button in these cases” Corrected.
“The search criteria by age of the scout1719“The search criteria by age of the scout increased, buffHaving watched this season signings, it would need to be expanded1619Having watched this season signings, it would need to be expanded increased, buff

Football Club Simulator - FCS #21 changes

addedAfterward the release of Football Club Simulator - FCS 17 on June 2nd we keep on working for improving the videogame teaming up with worldwide FCS gamers community. Do not hesitate to write us with your ideas: mail@footballclubsimulator.com We count on you all to achieve successfully FCS 18 (v3.5) including new season 2017 / 2018 free DLC targeted for early September.
changedNext season
changedNow you have perfectly clear the players you have at your disposal. The ones you have, the ones you are going to have, which ones are on loan and what your team will be in both the winter and next season markets. You can also keep track of your transferred players, to know how they are doing, if they improving, if they are playing... The real-time control of the squad knowing in detail the squad you have and the squad you'll have is an essential help to set your priorities at the time of transfer.
addedIn every game, your opponent will choose the game plan and the balance that best outcome offers to deal with your team and your tactics. The AI will also undertake the best starters for each game plan, it will review and perform rotations and, among all the possible combinations, opt for the one offering a higher RTA. If you play against an inferior rival, it will seek to close lines and place more defensive players. If on the other hand, you play against a top team, it will accumulate players in offensive positions to play the attack. In short, the new IA of your rivals enhances the gaming experience by making it more realistic and challenging.
changed“It would be nice to have the data of fatigue when performing a substitution” Implemented. “The search criteria by age of the scout is 17 to 19 years. Having watched this season signings, it would need to be expanded from 16 to 19” Implemented. The notice of "unanswered" should appear only in the "aggressive" offers that pay the clause and therefore that might end up taking the player. Implemented.

Afterward the release of Football Club Simulator - FCS 17 on June 2nd we keep on working for improving the videogame teaming up with worldwide FCS gamers community. Do not hesitate to write us with your ideas: mail@footballclubsimulator.com We count on you all to achieve successfully FCS 18 (v3.5) including new season 2017 / 2018 free DLC targeted for early September.

Real time squad planning

Having the best squad is key in order to achieve the Club's objectives. And this is the reason why we have expanded up to five tabs that give you information about how to plan your squad:

  • Current squad

  • Additions

  • On loan

  • Winter Market

  • Next season

Now you have perfectly clear the players you have at your disposal. The ones you have, the ones you are going to have, which ones are on loan and what your team will be in both the winter and next season markets. You can also keep track of your transferred players, to know how they are doing, if they improving, if they are playing... The real-time control of the squad knowing in detail the squad you have and the squad you'll have is an essential help to set your priorities at the time of transfer.

New rival AI

In every game, your opponent will choose the game plan and the balance that best outcome offers to deal with your team and your tactics. The AI will also undertake the best starters for each game plan, it will review and perform rotations and, among all the possible combinations, opt for the one offering a higher RTA. If you play against an inferior rival, it will seek to close lines and place more defensive players. If on the other hand, you play against a top team, it will accumulate players in offensive positions to play the attack. In short, the new IA of your rivals enhances the gaming experience by making it more realistic and challenging.

Suggestions from the Community

“It would be nice to have the data of fatigue when performing a substitution” Implemented. “The search criteria by age of the scout is 17 to 19 years. Having watched this season signings, it would need to be expanded from 16 to 19” Implemented. The notice of "unanswered" should appear only in the "aggressive" offers that pay the clause and therefore that might end up taking the player. Implemented.

Bugs reported by the Community

“On certain occasions, when search with the scout has been performed, the game has not been able to continue” Corrected. “I receive the message "Not enough players" but I have do have enough players in the squad” Corrected. “The number 0 dorsal appears to be available and it shouldn't be because it is not regulatory” Corrected. “In the middle of a game, you can press the + button of Personalised Training. It would be necessary to lock the button in these cases” Corrected.

Source

Steam News / 26 July 2017

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