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Steam News3 June 20179y ago

New price, new offer of 50% and new free main update made with the suggestions of the Football Club Simulator - FCS players.

We have been working together with the Football Club Simulator - FCS community for the last twelve months preparing a main update driven by the gamers suggestions. Now it's finished, and it's what we all wanted.

Full notes

Full Football Club Simulator - FCS #21 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Balance
  • UI and audio
  • Events
  • Gameplay
addedWe have been working together with the Football Club Simulator - FCS community for the last twelve months preparing a main update driven by the gamers suggestions. Now it's finished, and it's what we all wanted. And it's integrated with SteamWorks!!! We have set in €10 the new official price of Football Club Simulator - FCS and launched a 50% offer coinciding with the Final of the football season. This is the summary of the most important improvements and innovations that we've been including with all of your suggestions:
changed1. General1.1 UI improvements We have expanded the screen area dedicated to key data by more than 20% using graphics rather than text to be able to easily access the essential information to make the best decisions at a glance. 1.2 XML Data structure The videogame's closed data structure has been replaced by an open and standardized XML format. Stability, therefore, has been improved immediately, and the Community will be able to Mod the game easier and faster than ever. 1.3 Optimized performance The code and its bottlenecks have been optimized especially in competitions, with 40% improvement in performance that has reduced to only 24 seconds daily and up to 105 seconds between season and season.
added2. Competitions2.1 2016/2017 Season updated This update comes with the DLC w17, updated with the winter transfers on January 31st of the seven countries with playable teams: Spain, England, Germany, Italy, France, Mexico, and Argentina. And of course, also players from more than 30 countries with teams you can face in different competitions. 2.2 SteamWorks You also have SteamWorks to share and play with Mods created by the community all over the world. In addition to now having an XML data structure, creating Mods will be faster and more effective than ever. 2.3 Mod 17 PCFutbolmania "Native" FCS Mods have arrived, with XML data structure and 100% compatible. The first one is the Mod 17 of PCFutbolmania and is now available. It is a great step forward.
added3. Playstyle3.1 Lineup with real-time training The Lineup includes all the essential data: position, role, dorsal, name, nationality, skills, fitness condition, average, moral, tiredness, real-time average, average per position, age, play level, trophies ... And as a novelty, the listing is interactive and allows you to decide in real time the most appropriate training for each of your players in just a few seconds. Try it. It is really useful. 3.2 New tactics and formations editor Choose between the favorites of the best coaches in the world. You have seven predefined ones at your disposal. Use the simple and powerful editor to create your custom tactics and save it for your key matches. You have up to 5 "slots" for you to test your formations. 3.3 New markings The screen "See rival" evolves into "One-on-one defense". You can study your rival and compare the average quality, the offensive and/or defensive balance and skills, fitness condition, morale and fatigue of each of his players. And here comes the key moment to decide which player or players you need to assign a one-on-one defense to "stop them" during the match.
added4. Market and signings4.1 Official and real-time transfers The official transfers" mode has no limits of negotiation. As in real football, you can negotiate with players and teams throughout the season, incorporating the players only during the official windows: Summer window = July 1st to August 31st. Winter window = January 1st to January 31st Also in Football Club Simulator - FCS you have exclusive of the "Real-time transfers mode". An agile, demanding and fun system, where you can sign, but also "'lose" players throughout the season. Dare to try it?... 4.2 New market system and signings Average, age, position, the difference of objectives of the competing teams ... absolutely everything is contemplated in the new salary calculation algorithms, clause, and transfer value to give the transfer and player market great realism. 4.2 Football school The youth team becomes an authentic "School of football" where you can train and study the evolution of the young players day by day and discover young promising players. If you spend time preparing and selecting players, it won't be long until you discover its advantages. For each young promising player you discover, the money you'll save in signings, the potential of sports results and the income increase will not just increase but it'll go through the roof!!!
added5. Club and Stadium5.1 New distribution of TV rights Finally, the majority of competitions have already agreed to a more fair system for the distribution of TV rights and similar in the major European football leagues. The system is now available in FCS and you can check how it increases the competitiveness in "Primera división" and provides greater liquidity to "Segunda división", which really needed it. 5.2 Assistant coach and coaching staff Your collaborators are integrated into specialized staff and all of them together is your new "Coaching staff". It will not be cheap. But it will be essential to achieve your goals. If you know how to manage them, it won't be a loss. It will be your biggest investment. 5.3 Extra funding for the stadium expansion The improvement and expansion of your stadium is key to strengthen your finances and achieve your goals. Up until now, the works were paid by the bank, the deadlines were short and, of course, with "annoying" interests. The question for any Club owner is inevitable. How can I improve this situation?... Simple, if the manufacturer wants the contract, he will have to accept new deadlines for payment delayed until after the works have ended...

Football Club Simulator - FCS #21 changes

addedWe have been working together with the Football Club Simulator - FCS community for the last twelve months preparing a main update driven by the gamers suggestions. Now it's finished, and it's what we all wanted. And it's integrated with SteamWorks!!! We have set in €10 the new official price of Football Club Simulator - FCS and launched a 50% offer coinciding with the Final of the football season. This is the summary of the most important improvements and innovations that we've been including with all of your suggestions:
changed1.1 UI improvements We have expanded the screen area dedicated to key data by more than 20% using graphics rather than text to be able to easily access the essential information to make the best decisions at a glance. 1.2 XML Data structure The videogame's closed data structure has been replaced by an open and standardized XML format. Stability, therefore, has been improved immediately, and the Community will be able to Mod the game easier and faster than ever. 1.3 Optimized performance The code and its bottlenecks have been optimized especially in competitions, with 40% improvement in performance that has reduced to only 24 seconds daily and up to 105 seconds between season and season.
added2.1 2016/2017 Season updated This update comes with the DLC w17, updated with the winter transfers on January 31st of the seven countries with playable teams: Spain, England, Germany, Italy, France, Mexico, and Argentina. And of course, also players from more than 30 countries with teams you can face in different competitions. 2.2 SteamWorks You also have SteamWorks to share and play with Mods created by the community all over the world. In addition to now having an XML data structure, creating Mods will be faster and more effective than ever. 2.3 Mod 17 PCFutbolmania "Native" FCS Mods have arrived, with XML data structure and 100% compatible. The first one is the Mod 17 of PCFutbolmania and is now available. It is a great step forward.
added3.1 Lineup with real-time training The Lineup includes all the essential data: position, role, dorsal, name, nationality, skills, fitness condition, average, moral, tiredness, real-time average, average per position, age, play level, trophies ... And as a novelty, the listing is interactive and allows you to decide in real time the most appropriate training for each of your players in just a few seconds. Try it. It is really useful. 3.2 New tactics and formations editor Choose between the favorites of the best coaches in the world. You have seven predefined ones at your disposal. Use the simple and powerful editor to create your custom tactics and save it for your key matches. You have up to 5 "slots" for you to test your formations. 3.3 New markings The screen "See rival" evolves into "One-on-one defense". You can study your rival and compare the average quality, the offensive and/or defensive balance and skills, fitness condition, morale and fatigue of each of his players. And here comes the key moment to decide which player or players you need to assign a one-on-one defense to "stop them" during the match.
added4.1 Official and real-time transfers The official transfers" mode has no limits of negotiation. As in real football, you can negotiate with players and teams throughout the season, incorporating the players only during the official windows: Summer window = July 1st to August 31st. Winter window = January 1st to January 31st Also in Football Club Simulator - FCS you have exclusive of the "Real-time transfers mode". An agile, demanding and fun system, where you can sign, but also "'lose" players throughout the season. Dare to try it?... 4.2 New market system and signings Average, age, position, the difference of objectives of the competing teams ... absolutely everything is contemplated in the new salary calculation algorithms, clause, and transfer value to give the transfer and player market great realism. 4.2 Football school The youth team becomes an authentic "School of football" where you can train and study the evolution of the young players day by day and discover young promising players. If you spend time preparing and selecting players, it won't be long until you discover its advantages. For each young promising player you discover, the money you'll save in signings, the potential of sports results and the income increase will not just increase but it'll go through the roof!!!

We have been working together with the Football Club Simulator - FCS community for the last twelve months preparing a main update driven by the gamers suggestions. Now it's finished, and it's what we all wanted. And it's integrated with SteamWorks!!! We have set in €10 the new official price of Football Club Simulator - FCS and launched a 50% offer coinciding with the Final of the football season. This is the summary of the most important improvements and innovations that we've been including with all of your suggestions:

Football Club Simulator - FCS 3.4.1 + DLC w17 + Mod 17 PCFutbolmanía

1. General

1.1 UI improvements We have expanded the screen area dedicated to key data by more than 20% using graphics rather than text to be able to easily access the essential information to make the best decisions at a glance. 1.2 XML Data structure The videogame's closed data structure has been replaced by an open and standardized XML format. Stability, therefore, has been improved immediately, and the Community will be able to Mod the game easier and faster than ever. 1.3 Optimized performance The code and its bottlenecks have been optimized especially in competitions, with 40% improvement in performance that has reduced to only 24 seconds daily and up to 105 seconds between season and season.

2. Competitions

2.1 2016/2017 Season updated This update comes with the DLC w17, updated with the winter transfers on January 31st of the seven countries with playable teams: Spain, England, Germany, Italy, France, Mexico, and Argentina. And of course, also players from more than 30 countries with teams you can face in different competitions. 2.2 SteamWorks You also have SteamWorks to share and play with Mods created by the community all over the world. In addition to now having an XML data structure, creating Mods will be faster and more effective than ever. 2.3 Mod 17 PCFutbolmania"Native" FCS Mods have arrived, with XML data structure and 100% compatible. The first one is the Mod 17 of PCFutbolmania and is now available. It is a great step forward.

3. Playstyle

3.1 Lineup with real-time training The Lineup includes all the essential data: position, role, dorsal, name, nationality, skills, fitness condition, average, moral, tiredness, real-time average, average per position, age, play level, trophies ... And as a novelty, the listing is interactive and allows you to decide in real time the most appropriate training for each of your players in just a few seconds. Try it. It is really useful. 3.2 New tactics and formations editor Choose between the favorites of the best coaches in the world. You have seven predefined ones at your disposal. Use the simple and powerful editor to create your custom tactics and save it for your key matches. You have up to 5 "slots" for you to test your formations. 3.3 New markings The screen "See rival" evolves into "One-on-one defense". You can study your rival and compare the average quality, the offensive and/or defensive balance and skills, fitness condition, morale and fatigue of each of his players. And here comes the key moment to decide which player or players you need to assign a one-on-one defense to "stop them" during the match.

4. Market and signings

4.1 Official and real-time transfers The official transfers" mode has no limits of negotiation. As in real football, you can negotiate with players and teams throughout the season, incorporating the players only during the official windows: Summer window = July 1st to August 31st. Winter window = January 1st to January 31st Also in Football Club Simulator - FCS you have exclusive of the "Real-time transfers mode". An agile, demanding and fun system, where you can sign, but also "'lose" players throughout the season. Dare to try it?... 4.2 New market system and signings Average, age, position, the difference of objectives of the competing teams ... absolutely everything is contemplated in the new salary calculation algorithms, clause, and transfer value to give the transfer and player market great realism. 4.2 Football school The youth team becomes an authentic "School of football" where you can train and study the evolution of the young players day by day and discover young promising players. If you spend time preparing and selecting players, it won't be long until you discover its advantages. For each young promising player you discover, the money you'll save in signings, the potential of sports results and the income increase will not just increase but it'll go through the roof!!!

5. Club and Stadium

5.1 New distribution of TV rights Finally, the majority of competitions have already agreed to a more fair system for the distribution of TV rights and similar in the major European football leagues. The system is now available in FCS and you can check how it increases the competitiveness in "Primera división" and provides greater liquidity to "Segunda división", which really needed it. 5.2 Assistant coach and coaching staff Your collaborators are integrated into specialized staff and all of them together is your new "Coaching staff". It will not be cheap. But it will be essential to achieve your goals. If you know how to manage them, it won't be a loss. It will be your biggest investment. 5.3 Extra funding for the stadium expansion The improvement and expansion of your stadium is key to strengthen your finances and achieve your goals. Up until now, the works were paid by the bank, the deadlines were short and, of course, with "annoying" interests. The question for any Club owner is inevitable. How can I improve this situation?... Simple, if the manufacturer wants the contract, he will have to accept new deadlines for payment delayed until after the works have ended...

Source

Steam News / 3 June 2017

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