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Steam News6 February 20265mo ago

Update: Multi-Saves, Youth Intake and Player Grading

This week focused on quality-of-life improvements, balance adjustments, and several core feature additions, alongside many stability and logic fixes.

In this update3

Full notes

Full Football Academy Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions6 changes1 removal
  • Performance
  • Gameplay
  • Events
  • Fixes
  • Balance
changedThis week focused on quality-of-life improvements, balance adjustments, and several core feature additions, alongside many stability and logic fixes.
addedHighlightsMultiple Save Support You can now manage multiple save files. Existing saves were renamed to the academy name, and Continue loads the last played save.
addedHighlightsSeasonal Youth Intake At the start of each season, some players are replaced by new 14-year-old youth prospects, keeping the talent pool fresh.
changedHighlightsImproved Navigation Player, team, and talent match windows now support faster navigation via clickable names, arrows, and keyboard input.
fixedHighlightsClearer Player Evaluation Player grading is now color-based, skill attributes are marked in training, and several visibility issues around scouting and potential were fixed.
addedImprovementsAdded contrast settings and an option to disable player avatars.

Football Academy Manager changes

changedThis week focused on quality-of-life improvements, balance adjustments, and several core feature additions, alongside many stability and logic fixes.
addedMultiple Save Support You can now manage multiple save files. Existing saves were renamed to the academy name, and Continue loads the last played save.
addedSeasonal Youth Intake At the start of each season, some players are replaced by new 14-year-old youth prospects, keeping the talent pool fresh.
changedImproved Navigation Player, team, and talent match windows now support faster navigation via clickable names, arrows, and keyboard input.
fixedClearer Player Evaluation Player grading is now color-based, skill attributes are marked in training, and several visibility issues around scouting and potential were fixed.

This week focused on quality-of-life improvements, balance adjustments, and several core feature additions, alongside many stability and logic fixes.

Highlights

  • Multiple Save Support You can now manage multiple save files. Existing saves were renamed to the academy name, and Continue loads the last played save.

  • Seasonal Youth Intake At the start of each season, some players are replaced by new 14-year-old youth prospects, keeping the talent pool fresh.

  • Improved Navigation Player, team, and talent match windows now support faster navigation via clickable names, arrows, and keyboard input.

  • Clearer Player Evaluation Player grading is now color-based, skill attributes are marked in training, and several visibility issues around scouting and potential were fixed.

Improvements

  • Added contrast settings and an option to disable player avatars.

  • Player Hub layout streamlined, core data is visible immediately, attributes expand on demand.

  • Scouting page now supports a list layout.

  • Transfer market balance adjusted, market demand and offer chances rebalanced.

  • Market demand competition and wage requirements tuned.

  • Skill cooldown estimates stabilized to reduce fluctuation.

  • Proposal confirmation text clarified.

  • Automatic spellcheck disabled for specific input fields.

  • Increased bank loan limits.

Fixes

  • Fixed sponsor offers not generating when required.

  • Fixed market analysis not triggering on first confirmation.

  • Fixed incorrect player interest visibility for unscouted players.

  • Fixed missing translations in proposal windows.

  • Fixed delayed updates of unused focus points.

  • Fixed negotiation windows opening when players wanted to join the academy.

  • Fixed wage updates after players leave the academy.

  • Fixed sponsor payments triggering on game load.

  • Fixed incorrect market analysis value ranges.

  • Fixed multiple edge cases where player data or potential was visible incorrectly.

  • Fixed handling of withdrawn proposals and event candidate selection.

Thanks for the continued feedback, it directly shaped many of these changes.

Source

Steam News / 6 February 2026

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