Full notes
Full Food Devils update
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Repeated intro
Hello everyone!
What changed
- Gameplay
Food Devils changes
We're incredibly happy to announce that the public demo of Food Devils is now available on Steam!
Food Devils has been in development for 4 years, and this public demo is a huge milestone for us. This small Italian dev team has poured a lot of love, tactical depth, pasta, mozzarella and mandolino into this game, so we genuinely hope you'll have fun with it! 🍕
We also prepared a new trailer showing the main gameplay loop.
If you try the demo, please let us know what you think! We're always listening, and your feedback will be extremely valuable as we keep improving the game on the road to Early Access later this year. We've also enabled a separate demo page where you'll be able to leave a review if you'd like. Food Devils Demo Prologue with 3-4 Hours of original content
Easily accessible Tactics RPG, but with deep mechanics for veterans
Roguelite experience for endless replayability aside from the story
Create combos with 200+ unique skills
Turn monsters into juicy meals that offer buffs for your next run
Summon unique and funny adventurers with your food to help your Devils
Thank you so much for your support, and we hope you enjoy hunting your dinner! 🌶️
-Alfred, Game Director at Studio Daimon
Source
Changelog.gg summarizes and formats this update. How we read updates.
