HomeGamesUpdatesPricingMethodology
Steam News29 April 20262mo ago

Food Delivery Simulator Beta 0.3.0 Update

Patch Notes Major game optimization and performance update (Expected improvements below) Upgraded the game engine to Unity 6.3 (from Unity 2023.

In this update1

Full notes

Full Food Delivery Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
addedPatch NotesMajor game optimization and performance update (Expected improvements below) Upgraded the game engine to Unity 6.3 (from Unity 2023.2) Optimized game assets (textures, meshes, materials & audio files) Added Impostor LOD to all buildings (6 triangles instead of 1000-5000 when far away) Reworked the lighting setup in the game scene for better visuals and performance
addedPatch NotesAdded a Minimap to the Player HUD that automatically shows/hides when using any GPS app
addedPatch NotesAdded 10 more level milestones that are awarded between level 105-200
changedPatch NotesChanged the Anti-Aliasing setting options from 2-8x MSAA to FXAA, SMAA, and TAA
fixedPatch NotesFixed sidewalks and road texture brightness stuttering when looking down and up
fixedPatch NotesFixed lighting artefacts that would appear on buildings at night with weird dark patches or lines

Food Delivery Simulator changes

addedMajor game optimization and performance update (Expected improvements below) Upgraded the game engine to Unity 6.3 (from Unity 2023.2) Optimized game assets (textures, meshes, materials & audio files) Added Impostor LOD to all buildings (6 triangles instead of 1000-5000 when far away) Reworked the lighting setup in the game scene for better visuals and performance
addedAdded a Minimap to the Player HUD that automatically shows/hides when using any GPS app
addedAdded 10 more level milestones that are awarded between level 105-200
changedChanged the Anti-Aliasing setting options from 2-8x MSAA to FXAA, SMAA, and TAA
fixedFixed sidewalks and road texture brightness stuttering when looking down and up

Patch Notes

  • Major game optimization and performance update (Expected improvements below)

    • Upgraded the game engine to Unity 6.3 (from Unity 2023.2)

    • Optimized game assets (textures, meshes, materials & audio files)

    • Added Impostor LOD to all buildings (6 triangles instead of 1000-5000 when far away)

    • Reworked the lighting setup in the game scene for better visuals and performance

  • Added a Minimap to the Player HUD that automatically shows/hides when using any GPS app

  • Added 10 more level milestones that are awarded between level 105-200

  • Changed the Anti-Aliasing setting options from 2-8x MSAA to FXAA, SMAA, and TAA

  • Fixed sidewalks and road texture brightness stuttering when looking down and up

  • Fixed lighting artefacts that would appear on buildings at night with weird dark patches or lines

  • Fixed a bug where a player would get a bugged level milestone window when they already had the maximum level milestone reached

  • Fixed null errors within the menu script that occurred when players returned to main menu from the game scene

  • Performance Test Results (in comparison to v0.2.10)

    • Frame rate up 70-80% on PC / up 50-200% on Laptop

    • Memory usage down 57% on PC / down 46% on Laptop

Hey everyone, firstly, I'd like to thank everyone for the continued support of this game. I have spent this month learning everything about optimization, which I have completed for FDS, which included upgrading the game engine to the latest stable version. I'm sorry to those who expected more content in this update, but please understand that this is an extremely necessary step. The road is now paved for me to add new planned features without worrying about optimization, and I promise to work on that next!

Thank you to everyone who played the game and helped discover these errors. I will keep working hard to refine the game to its best potential, and hope you can be patient with the development journey

Source

Steam News / 29 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.