In this update1
Full notes
Full Food Delivery Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Performance
- Compatibility
Food Delivery Simulator changes
Patch Notes
Increased playable map size (8% bigger) - Added customers to new areas - Added restaurants to new areas - Added navigation to new areas
Added new "Big Quad Bike" to the market
Added pain sounds to pedestrians when hit
Added function to unstuck a vehicle that's not moving when holding W/S
Improved key guide UI - More controls are now shown - Fixed bug where wrong controls were shown
Fixed some users not being able to submit to weekly leaderboards
Fixed weekly leaderboard appearing empty for some users
Fixed few areas where climbing stairs were hard/impossible
Fixed lighting artifacts during the day and when loading the game
Fixed various user-reported bugs from Discord
Fixed wrong terrain forms and holes in roads
Extended one in-game day from 8 minutes to ~10 minutes
Minor improvements & optimizations
The map extension takes too much of our time, so for the next update, we will primarily focus on adding new features such as rentable bikes, new apartments, delivery boost opportunities, & full controller support. Expected in March!
Thank you to everyone who reported bugs and issues to us on Discord. We will keep working hard to refine the game to its best potential and hope you can be patient as we make it as great as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
