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Steam News12 March 20251y ago

The 1h card drop was blocked by a booster drop with 24h cooldown, is my guess

Some days ago I introduced the booster drop. It was straight out massivly bugged.

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
addedSome days ago I introduced the booster drop. It was straight out massivly bugged.
changedBy fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop.
fixedI think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.

Fomon changes

addedSome days ago I introduced the booster drop. It was straight out massivly bugged.
changedBy fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop.
fixedI think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.

Some days ago I introduced the booster drop. It was straight out massivly bugged.

By fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop.

I think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.

Source

Steam News / 12 March 2025

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