What changed
1 fix1 addition1 change0 removals
addedSome days ago I introduced the booster drop. It was straight out massivly bugged.
changedBy fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop.
fixedI think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.
Fomon changes
addedSome days ago I introduced the booster drop. It was straight out massivly bugged.
changedBy fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop.
fixedI think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.
Some days ago I introduced the booster drop. It was straight out massivly bugged.
By fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop.
I think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.