Full notes
Full Following Seas update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Following Seas changes
Fixes:
Fixed issue where inventory items could be equipped via hotkey while certain ui items were active, breaking functionality of the ui item.
Fixed serious issue that would regularly cause certain ships to freeze in place. (Note that this is a separate issue to cases where ships would lose all collision)
Fixed missing hotkey for new matchlock (7);
Fixed several additional cases that could cause steering functionality to become stuck after pressing the interaction key while steering and viewing another interactable object. This would lead to directional keys affecting steering even when off the ship, and break several other interactable components, particularly ladders. This affected all ships, but was most prominent on the gaff rigged caravel due to the proximity of many interactable components to the tiller.
Fixed issue where rapidly flipping between reef controllers and general interaction controllers (i.e. peak winches/gurdies/etc) could cause misidentification of what active object should be.
Fixed issue where object interaction UI would become stuck when jumping into fish-hold while holding a fish.
Speculative fix for fishing troller where under some conditions fish would spawn at odd orientations or positions far from hooks which would make interaction impossible. Have been unable to replicate, so let me know if this still happens.
The star cubemap seems to consistently be out by approximately +0.81 degrees, I've added a compensation to the quadrant to account for this, which should result in more accurate readings across the whole map. I have tested the observed vs programmatic latitude positioning at approximately midnight across the full map range, with accuracy now being within 0.1 degree.
Changes:
Added a second brace line to the dhow. This will increase the complexity of the rig, but should also result in finer control due to the size of the sail.
Source
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