Full notes
Full Folder Dungeon update
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What changed
- Balance
- Store
- Workshop
- Gameplay
- Events
- Fixes
Balance patch! GENERAL CHANGES: - All heat reduction is renamed to cooldown
Bugs in further zones drop less keys
Bugs drop slightly more gold in first zone, but slightly less in further zones
Treasure rooms always have lunch box BALANCE CHANGES: RELICS:
Apprentice staff: damage 7→6
Shopkeeper keys: keys gained 2→1
Enchanted cloak: damage 4→5
- Treasure shoveladded - +1 physical damage bonus
- Forge hammerreworked - +1 defense. 50% on attack, +1 defense for the room
- Old wizard hatreworked - +1 magic. 50% on attack, +1 magic for the room
Mage sword: damage 5→4, +1 target every 2→3 magic
- Speed ringadded - +10% dodge chance
Eagle eye: crit chance bonus 7→6
Alchemy glove: spawns only health potions
Golden sceptre: gold cost 3→4
- Spell amplifieradded - +2 mana needed to use spellbook
Ancient tombstone: max heat decrease 20→10
Boulder gloves: damage bonus 20%→10%
Grand arcane staff: damage bonus 20%→10%
- Double swordadded - -2 main attack damage
SPELLBOOKS:
Book of poison: mana cost 5→4
Magic for dummies: mana cost 4→5
Tome of secrets: mana cost 5→10, better loot is more rare
SCRIPTS:
Blizzard: base frost 3→5
TAROT CARDS:
- The Devilno extra shop, relics cost 3-7 max health, instead of 3-6, added: +2 extra relic shop options
The Hanged man: heat gained 2→3
The Hierophant: health cost 5→8
- The High Priestressadded - -1 to all damage
- The Loversreworked - duplicate 1 non-ancient relic, but all cool down is halved
- The Mooninstead of -1 to all attributes, changed to -3 to random attribute. The card now shows what mod you will get
- The Starreworked - all relics in treasure chests have random bonuses, but treasure rooms require more 1 key to be unlocked
- The Sunreworked - all power modifications are doubled, but -2 max heat for every power (attribute is randomly chosen)
VIRUSES:
Remedy: healing 3→2
Disruption: arcane damage decrease 2→1, elemental damage decrease 2→1
Mutation: max heat decrease per highest point 3→2
- Scarcityadded - -1 option for lunch box rewards
- Pillagedreworked - 25% chance for -3 gold from any source, 15% chance for -1 key from any source
- Cursed treasuresreworked - on opening treasure chest, +10 heat
- Drainingreworked - on spellbook use, -10 health
BUGS:
Skeleton: damage 14→12
Tribe hunter: damage 22→20
Ancient guard: attack chance 25%→35%, damage 18→12, shield is applied immediately after ally was attacked
MODS:
- Blood moonreworked - add to relic: 50% on dealing any damage BUG FIXES: - Fixed brightness slider being backwards
Game no longer pauses while tabbed out
Fixed some icons being black
Fixed error that occurred after ending a run before choosing a virus
Source
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