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Steam News27 June 20264d ago

Playtest Patch 0.0.10

Balance patch! GENERAL CHANGES: - All heat reduction is renamed to cooldown Bugs in further zones drop less keys Bugs drop slightly more gold in first zone, but slightly less in further zones Treasure rooms always have

Full notes

Full Folder Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions24 changes1 removal
  • Balance
  • Store
  • Workshop
  • Gameplay
  • Events
  • Fixes
changedBalance patch! GENERAL CHANGES : - All heat reduction is renamed to cooldown
changedTreasure rooms always have lunch box BALANCE CHANGES: RELICS:
changedApprentice staff: damage 7→6
changedShopkeeper keys: keys gained 2→1
changedEnchanted cloak: damage 4→5
addedTreasure shovel: added - +1 physical damage bonus
Apprentice staff: damage76Apprentice staff: damage decreased, nerfShopkeeper keys: keys gained21Shopkeeper keys: keys gained decreased, nerfEnchanted cloak: damage45Enchanted cloak: damage increased, buffMage sword: damage54Mage sword: damage decreased, nerf

Balance patch! GENERAL CHANGES: - All heat reduction is renamed to cooldown

  • Bugs in further zones drop less keys

  • Bugs drop slightly more gold in first zone, but slightly less in further zones

  • Treasure rooms always have lunch box BALANCE CHANGES: RELICS:

  • Apprentice staff: damage 7→6

  • Shopkeeper keys: keys gained 2→1

  • Enchanted cloak: damage 4→5

  • Treasure shoveladded - +1 physical damage bonus
  • Forge hammerreworked - +1 defense. 50% on attack, +1 defense for the room
  • Old wizard hatreworked - +1 magic. 50% on attack, +1 magic for the room
  • Mage sword: damage 5→4, +1 target every 2→3 magic

  • Speed ringadded - +10% dodge chance
  • Eagle eye: crit chance bonus 7→6

  • Alchemy glove: spawns only health potions

  • Golden sceptre: gold cost 3→4

  • Spell amplifieradded - +2 mana needed to use spellbook
  • Ancient tombstone: max heat decrease 20→10

  • Boulder gloves: damage bonus 20%→10%

  • Grand arcane staff: damage bonus 20%→10%

  • Double swordadded - -2 main attack damage

SPELLBOOKS:

  • Book of poison: mana cost 5→4

  • Magic for dummies: mana cost 4→5

  • Tome of secrets: mana cost 5→10, better loot is more rare

SCRIPTS:

  • Blizzard: base frost 3→5

TAROT CARDS:

  • The Devilno extra shop, relics cost 3-7 max health, instead of 3-6, added: +2 extra relic shop options
  • The Hanged man: heat gained 2→3

  • The Hierophant: health cost 5→8

  • The High Priestressadded - -1 to all damage
  • The Loversreworked - duplicate 1 non-ancient relic, but all cool down is halved
  • The Mooninstead of -1 to all attributes, changed to -3 to random attribute. The card now shows what mod you will get
  • The Starreworked - all relics in treasure chests have random bonuses, but treasure rooms require more 1 key to be unlocked
  • The Sunreworked - all power modifications are doubled, but -2 max heat for every power (attribute is randomly chosen)

VIRUSES:

  • Remedy: healing 3→2

  • Disruption: arcane damage decrease 2→1, elemental damage decrease 2→1

  • Mutation: max heat decrease per highest point 3→2

  • Scarcityadded - -1 option for lunch box rewards
  • Pillagedreworked - 25% chance for -3 gold from any source, 15% chance for -1 key from any source
  • Cursed treasuresreworked - on opening treasure chest, +10 heat
  • Drainingreworked - on spellbook use, -10 health

BUGS:

  • Skeleton: damage 14→12

  • Tribe hunter: damage 22→20

  • Ancient guard: attack chance 25%→35%, damage 18→12, shield is applied immediately after ally was attacked

MODS:

  • Blood moonreworked - add to relic: 50% on dealing any damage BUG FIXES: - Fixed brightness slider being backwards
  • Game no longer pauses while tabbed out

  • Fixed some icons being black

  • Fixed error that occurred after ending a run before choosing a virus

Source

Steam News / 27 June 2026

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