In this update3
Full notes
Full Fogpiercer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
- Maps
Fogpiercer changes
The new driver system introduced in the previous update, has overall been super welcome, and people have enjoyed using it as well. We then had the time to focus on further stabilisation of the game and improving its settings as well. (steam cloud saves should now finally work!)
https://store.steampowered.com/app/3350900/Fogpiercer_Demo/
image shows the newly organized modules and a really fun new module
Changelog
Let's jump straight into what this update brings!
Added
Modules
Spiked Hull
Enemies ramming a carriage with 2 shield or more receive 1 damage
Civil Engineer
When a card is used and the hand is not empty, discard a random card from hand and draw a card
Outline to card effects in UI to align with the 3D visuals in game
Better visualisation for the cells being targeted
Changed
Updated illustrations
Panzer dome → All blue cards
Cards in UI now have more resolution. Staying crisp even when larger
Updated some module illustrations
Improved angles from which the outline shader works
Map now generates smaller fights less often
Improved code handling drawing and discarding cards, especially with bonuses
Ground texture made lighter to resemble snow more
Reorganized shop cards
Reorganized modules
New players now start with more modules and cards unlocked by default
Refactored the world prop spawning system
Fixed
Second wind now correctly gives 2 AP
Shielded wheels now correctly visualises health results
Card Syringe gives +1 card instead of +2
Shielded wheels module now properly visualises in game
Extra Valve
Counts all "intentional" discards (when a card is sent to the discard pile, as a result of using another card)
Issues related to it should be resolved! (tm)
"Press anything" now works with any key or mouse button press
World props (trees and such) no longer float in certain situations
Managing default unlocked modules
That's it for this update! It's live now so have fun trying out the new stuff and let us know how it went! Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
