Full notes
Full Fogpiercer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Fogpiercer changes
Hey peeps!
After months of playtesting, bugfixing, balancing and new content being developed for the game, we're finally releasing the demo!
What to expect in the demo:
Diverse carriages with unique abilities and synergies
Modules, cards and a driver that can be unlocked, used and strategized around
Bosses, diverse enemy units each with a different set of attacks
Post-apocalyptic world where train stations are the last safe havens
Many of you already know, the game's combat is heavily inspired by Into The Breach mechanics, with a unique twist on the environment as it's constantly moving but also the fact the game is built around deckbuilding mechanics, each unit has a unique set of cards and strategies.
There are natural synergies you can discover, new strategies to explore and cards + modules to unlock and make use of!
Have fun playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
