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Steam News1 August 202511mo ago

Polish Update and New Cherub Weapon

Updated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location changes Enemy spawn syste

Full notes

Full FOG - Fear Of Going update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedUpdated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location changes Enemy spawn system changes Wiggle bone changes and performance improvement New enemy behavior, targeting, and pathfinding Decreased spawn rate for early levels Changed walkable areas for enemies Dagger appearance changes Shader changes New wind wiggle geometry shader for plants and fire New specular system Changed the look of npcs Fixed a bug with no name npcs Portal changes Removed the blurry aspects of fog Skybox changes Enemy rebalance Weapon rebalance Improved the visual clarity of all vfx, but mostly the lightning weapon Added new levels to the dungeon Overhauled the rendering system for projectiles, haloes, and faction flags to take advantage of batched rendering Increased shotgun blowback Fixed UI bugs and added stat text Changed the item system Fixed a bug with capsule colliders being the wrong height internally Fixed a bug with rotation not correctly propagating changes to the physics system Bug fixes Performance improvements Code base refactor

FOG - Fear Of Going changes

fixedUpdated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location changes Enemy spawn system changes Wiggle bone changes and performance improvement New enemy behavior, targeting, and pathfinding Decreased spawn rate for early levels Changed walkable areas for enemies Dagger appearance changes Shader changes New wind wiggle geometry shader for plants and fire New specular system Changed the look of npcs Fixed a bug with no name npcs Portal changes Removed the blurry aspects of fog Skybox changes Enemy rebalance Weapon rebalance Improved the visual clarity of all vfx, but mostly the lightning weapon Added new levels to the dungeon Overhauled the rendering system for projectiles, haloes, and faction flags to take advantage of batched rendering Increased shotgun blowback Fixed UI bugs and added stat text Changed the item system Fixed a bug with capsule colliders being the wrong height internally Fixed a bug with rotation not correctly propagating changes to the physics system Bug fixes Performance improvements Code base refactor

Updated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location changes Enemy spawn system changes Wiggle bone changes and performance improvement New enemy behavior, targeting, and pathfinding Decreased spawn rate for early levels Changed walkable areas for enemies Dagger appearance changes Shader changes New wind wiggle geometry shader for plants and fire New specular system Changed the look of npcs Fixed a bug with no name npcs Portal changes Removed the blurry aspects of fog Skybox changes Enemy rebalance Weapon rebalance Improved the visual clarity of all vfx, but mostly the lightning weapon Added new levels to the dungeon Overhauled the rendering system for projectiles, haloes, and faction flags to take advantage of batched rendering Increased shotgun blowback Fixed UI bugs and added stat text Changed the item system Fixed a bug with capsule colliders being the wrong height internally Fixed a bug with rotation not correctly propagating changes to the physics system Bug fixes Performance improvements Code base refactor

Source

Steam News / 1 August 2025

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