Full notes
Full Fobia - St. Dinfna Hotel update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
GAMEPLAY
Fixed a NEW GAME+ BUG where the remaining skill points were not showing up.
Fixed a BUG where the player could leave the elevator after pressing the button.
Fixed a BUG that caused the 'basement 3' door lights won't turn green
Fixed a collision BUG where the chapel door does not save its state after opening.
Fixed the BUG that caused the Spider to not attack you in the fight against it.
Fixed the BUG of the pistol tutorial.
PUZZLES
Fixed BUGs where the player could click again on PUZZLES after finishing them.
Fixed a BUG where you can leave Christopher's house without getting all the items.
Fixed BUG of being in the forest without all necessary items
Fixed a BUG where the Gas 320 compounds are not saved in the machine if you don't get them the first time.
IMPROVEMENTS
Implemented a function to disable camera shake when walking. To activate go to: OPTIONS MENU/ACCESSIBILITY/CAMERA SHAKE, turn it on/off.
Ammo Amount Rebalance, the total amount is now decreased.
Increased Aggression and Speed of Basic Monster (HUMANOID)
Decreased the time of power outages (blackouts).
It's now included a sign on basement 3 door to return to the monitoring room.
You can now heal while walking.
The piano monster's maximum health has been decreased.
[Now small bugs cannot attack while you have the notebook open.
Increased time interval between the small spider attacks.
Upon leaving the game a message is displayed warning that unsaved progress will be lost.
Steam Cloud Save
Source
Changelog.gg summarizes and formats this update. How we read updates.
