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Steam News1 December 20214y ago

Hero Mode, Quality of Life, Difficulty tweaks and more!

Patch Notes: Hero Mode Replay the game from the start with all weapons, skills and abilities. (Unlocked at the file selection menu with a 101% save file).

Full notes

Full Flynn: Son of Crimson update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Maps
  • Balance
  • UI and audio
changedDifficulty Changes HARD - Flynn now receives 2x damage from all sources except pits. To rebalance this we brought the gem loss percentage on death down to the same as normal difficulty. A lot of players felt the difficulty change from Normal to Hard felt too little and could still tank a lot of damage. This by no means is the best way to counter the aforementioned issue but at this stage we feel it gives a decent challenge to hard mode in particular.
changedEASY - Crimson meter auto-charges 50% faster. A simple tweak to the auto-regen of the player crimson meter, this should allow you to use your special attacks more frequently.
addedQuality of Life -Crimson no longer resets between levels -Ladders are easier to grab -You can now grab ledges/ropes mid-dodge roll -Coyote time (jumping later from ledges) is more forgiving -Sanctia dummies have 50% less health -Wall jumps now have a small time of locked input to allow for quick direction changing after jumping from a wall -Crimson Control is filled once unlocked at the Crimson Sanctuary -Attack combo skills have been reduced in price (we want to encourage players to experiment with combos) -Relics now offer 1,250 gems when sold, that's a 25% increase for every relic! -Citadel Reach Dex sequence has been tweaked to stop potential motion sickness (removed screenshake and slowed down slightly) -Mouse input can be used to select levels & advance dialogue -Bax sightings are saved between sessions
fixedBugs Fixed -Interacting with objects + pressing menu (Dex cutscenes mostly) no longer places the game in a strange state -Warping to Sanctia/Scourge with "HEAL" bound to level entry input (e.g. ‘A’ on Xbox) now prioritizes level entry rather than warping -Holding rock and pressing down on jump-through platforms no longer drop you through on rare occasions -Fixed typos in some dialogue entries -Lots of minor bug fixes/tweaks

Flynn: Son of Crimson changes

changedDifficulty Changes HARD - Flynn now receives 2x damage from all sources except pits. To rebalance this we brought the gem loss percentage on death down to the same as normal difficulty. A lot of players felt the difficulty change from Normal to Hard felt too little and could still tank a lot of damage. This by no means is the best way to counter the aforementioned issue but at this stage we feel it gives a decent challenge to hard mode in particular.
changedEASY - Crimson meter auto-charges 50% faster. A simple tweak to the auto-regen of the player crimson meter, this should allow you to use your special attacks more frequently.
addedQuality of Life -Crimson no longer resets between levels -Ladders are easier to grab -You can now grab ledges/ropes mid-dodge roll -Coyote time (jumping later from ledges) is more forgiving -Sanctia dummies have 50% less health -Wall jumps now have a small time of locked input to allow for quick direction changing after jumping from a wall -Crimson Control is filled once unlocked at the Crimson Sanctuary -Attack combo skills have been reduced in price (we want to encourage players to experiment with combos) -Relics now offer 1,250 gems when sold, that's a 25% increase for every relic! -Citadel Reach Dex sequence has been tweaked to stop potential motion sickness (removed screenshake and slowed down slightly) -Mouse input can be used to select levels & advance dialogue -Bax sightings are saved between sessions
fixedBugs Fixed -Interacting with objects + pressing menu (Dex cutscenes mostly) no longer places the game in a strange state -Warping to Sanctia/Scourge with "HEAL" bound to level entry input (e.g. ‘A’ on Xbox) now prioritizes level entry rather than warping -Holding rock and pressing down on jump-through platforms no longer drop you through on rare occasions -Fixed typos in some dialogue entries -Lots of minor bug fixes/tweaks

Patch Notes:

Hero Mode Replay the game from the start with all weapons, skills and abilities. (Unlocked at the file selection menu with a 101% save file).

Difficulty Changes HARD - Flynn now receives 2x damage from all sources except pits. To rebalance this we brought the gem loss percentage on death down to the same as normal difficulty. A lot of players felt the difficulty change from Normal to Hard felt too little and could still tank a lot of damage. This by no means is the best way to counter the aforementioned issue but at this stage we feel it gives a decent challenge to hard mode in particular.

EASY - Crimson meter auto-charges 50% faster. A simple tweak to the auto-regen of the player crimson meter, this should allow you to use your special attacks more frequently.

Quality of Life -Crimson no longer resets between levels -Ladders are easier to grab -You can now grab ledges/ropes mid-dodge roll -Coyote time (jumping later from ledges) is more forgiving -Sanctia dummies have 50% less health -Wall jumps now have a small time of locked input to allow for quick direction changing after jumping from a wall -Crimson Control is filled once unlocked at the Crimson Sanctuary -Attack combo skills have been reduced in price (we want to encourage players to experiment with combos) -Relics now offer 1,250 gems when sold, that's a 25% increase for every relic! -Citadel Reach Dex sequence has been tweaked to stop potential motion sickness (removed screenshake and slowed down slightly) -Mouse input can be used to select levels & advance dialogue -Bax sightings are saved between sessions

Bugs Fixed -Interacting with objects + pressing menu (Dex cutscenes mostly) no longer places the game in a strange state -Warping to Sanctia/Scourge with "HEAL" bound to level entry input (e.g. ‘A’ on Xbox) now prioritizes level entry rather than warping -Holding rock and pressing down on jump-through platforms no longer drop you through on rare occasions -Fixed typos in some dialogue entries -Lots of minor bug fixes/tweaks

Notes: Hero Mode is better viewed as a sort of "Cheat mode" for players who have already finished the game. This mode allows players to beat the game in a nonlinear fashion and access regions out of order. Doing so can throw the dialogue off and have some NPCs tell you things you've either already done or haven't accessed yet.

Source

Steam News / 1 December 2021

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