In this update3
Full notes
Full Flying Toyz update
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What changed
- Compatibility
- Balance
- Gameplay
- Fixes
Flying Toyz changes
The second Closed Beta Test for Stuck On Earth is happening Saturday, July 26th, from 19:00 to 20:00 CEST.
This is another chance for invited players to jump into the arena, test the core gameplay, and help us uncover more bugs. We’ve made updates based on your feedback from the last test — now we’re eager to see how things hold up with new tweaks in place.
ːsteamthisːWhy join again? We want to see how matches feel with recent tweaks to combat, abilities, and pacing. Your input will help us fine-tune what's working — and what's not.
When:
Saturday, July 26
19:00–20:00 CEST
Closed Beta – invite-only
Access details will be sent to selected players.
Haven’t signed up yet? There’s still time sign up now
What’s New Since Last Time:
General Updates
New visual feedback when taking damage — combat should feel more responsive.
Abilities have been rebalanced — faster and now more impactful, especially in how they interact with the ball.
Ball capture range reduced — you'll need to be more deliberate when going for control.
Temporary shield added to the goal area — it deactivates when a player is eliminated.
Respawn timers adjusted for better pacing.
Improved visual indicators for the ball and characters — it’s now clearer when interactions are possible.
Various bugs fixed.
Character-Specific Tweaks
Monic: Faster fire rate, stronger ball push from rifle shots, rebalanced damage output.
- ZerkImproved rolling mechanics, rebalanced damage.
Spaceman: Rebalanced damage.
Blob: Rebalanced damage.
Thanks for helping us break more stuff — in the best way possible. ⚽️
Source
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