Full notes
Full Flying Scrap update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Car Physics Rework
In this Update the car physics have been reworked entirely and I have switched to an automatic transmission temporarily. The car now follows a more realistic acceleration path and also has better grip on roads. Suspension is more realistic and less rigid than in the previous version. To try out the new car system click on the car rework in the main menu.
[carousel][/carousel]
UI/Menu Reworked
The UI has been reworked, most UI that was used in the debugging process has been removed (except in the experimental areas) and replaced with a simpler yet still informative Interface. The main menu has also been improved With a fun spinning version of the Storka on the main menu. I'm also trying out some new fonts as you can see in the title section of the menu. The controls section is collapsible so that it doesn't take up too much interface space.
[carousel][/carousel]
New Lake area
In the Klaipeda map a new lake area has been added, This area is focused around the log cabin which the player can live at. The area is surrounded by Tree walls and uses the new roads which conform nicely to the terrain and have varying levels of tilt/angle to them.
[carousel][/carousel]
This update will be the last one in 2025 and leading into 2026 this will give me a great start into getting the game ready for a demo release in the Steam Next Fest during summer.
Patch Notes:
Version 0.4.0
28/12/25 - Car Physics rework, UI Improved/debug UI removed, Main Menu Updated, New Roads that conform to terrain, LOD on soviet flats, Transmission Towers, GPU Instancing graphics optimisation, Functioning Ladders, Subtitle when looking at objects, Lake POI
Source
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