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Steam News16 February 20264mo ago

The UI Overhaul

New Features New Mod: "Try" Mode – Added a dedicated testing mode where the player is invulnerable but earns no score. This is designed for practicing levels without the risk of failure.

Full notes

Full Flutterdash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedNew FeaturesNew Mod: "Try" Mode – Added a dedicated testing mode where the player is invulnerable but earns no score. This is designed for practicing levels without the risk of failure.
addedNew FeaturesNew Mod: "Easy" Mode – Implemented a dynamic damage reduction system based on current Health percentage. Note: This mode applies a 0.65x global score multiplier. • 100% – 80% HP: 1.0x Damage taken • 80% – 60% HP: 0.8x Damage taken • 60% – 40% HP: 0.7x Damage taken • 40% – 20% HP: 0.6x Damage taken
addedNew FeaturesAudio Previews – Added a feature to play a short snippet of the selected track directly when you select a level from the Level Selection menu.
changedUser Interface (UI) & ExperienceLevel Selection Rework – Completely overhauled the Level Selection menu. Levels are now displayed in a scrollable list view for improved navigation.
addedUser Interface (UI) & ExperienceMod Selection Integration – Mod selection has been added directly to the Level Selection menu too, allowing players to configure their experience before entering a level.
changedUser Interface (UI) & ExperienceProgression Tracking – Completed levels now save and display the specific Mods used during a successful run within the Level Selection interface.

New Features

  • New Mod"Try" Mode – Added a dedicated testing mode where the player is invulnerable but earns no score. This is designed for practicing levels without the risk of failure.
  • New Mod

    "Easy" Mode – Implemented a dynamic damage reduction system based on current Health percentage.

    Note

    This mode applies a 0.65x global score multiplier.

    • 100% – 80% HP: 1.0x Damage taken • 80% – 60% HP: 0.8x Damage taken • 60% – 40% HP: 0.7x Damage taken • 40% – 20% HP: 0.6x Damage taken

  • Custom Level Integration – Levels created via the "Custom Level Creation" now automatically appear in the main Level Selection menu.

  • Audio Previews – Added a feature to play a short snippet of the selected track directly when you select a level from the Level Selection menu.

User Interface (UI) & Experience

  • Level Selection Rework – Completely overhauled the Level Selection menu. Levels are now displayed in a scrollable list view for improved navigation.

  • Mod Selection Integration – Mod selection has been added directly to the Level Selection menu too, allowing players to configure their experience before entering a level.

  • Progression Tracking – Completed levels now save and display the specific Mods used during a successful run within the Level Selection interface.

  • Visual Iconography – Replaced text-based Mod indicators with distinct icons in both the Pause Menu and Level Selection screen.

  • Interactive Feedback – Added selection animations to Mod icons to clearly indicate active/inactive states.

  • Score Multiplier Visuals – The "All Multiplier" display during gameplay is now color-coded based on its current value.

  • Pause Menu Update – Implemented new visual button designs in the Pause Menu.

  • Localization – Added localized tooltips (hover text) for the new "Try" and "Easy" mods.

Optimizations

  • Menu Navigation – Refined menu transition animations for smoother and more responsive traversal between screens.

  • Audio Visualizer Optimization – Suspends operation when switching menus to reduce performance overhead.

  • Sync Menu Optimization – Animations now pause when the menu is inactive to save system resources.

Bug Fixes

  • Save System Logic – Fixed an issue where stats were saving individually. The system now performs an atomic update: all stats are overwritten only when a new high score is achieved, ensuring data consistency.

  • Custom Level Loading – Fixed a bug that caused the loading screen to freeze while creating a custom level.

  • Tooltip Visibility – Resolved an issue where the tooltip window would fail to display in the Pause Menu after entering a level.

  • Persistent Tooltips – Fixed a UI bug where hover tooltips would remain stuck on the screen if the Pause Menu was closed while a tooltip was actively displayed.

Source

Steam News / 16 February 2026

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