Full notes
Full Flutterdash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
New Features
- New Mod"Try" Mode – Added a dedicated testing mode where the player is invulnerable but earns no score. This is designed for practicing levels without the risk of failure.
New Mod
"Easy" Mode – Implemented a dynamic damage reduction system based on current Health percentage.
Note
This mode applies a 0.65x global score multiplier.
• 100% – 80% HP: 1.0x Damage taken • 80% – 60% HP: 0.8x Damage taken • 60% – 40% HP: 0.7x Damage taken • 40% – 20% HP: 0.6x Damage taken
Custom Level Integration – Levels created via the "Custom Level Creation" now automatically appear in the main Level Selection menu.
Audio Previews – Added a feature to play a short snippet of the selected track directly when you select a level from the Level Selection menu.
User Interface (UI) & Experience
Level Selection Rework – Completely overhauled the Level Selection menu. Levels are now displayed in a scrollable list view for improved navigation.
Mod Selection Integration – Mod selection has been added directly to the Level Selection menu too, allowing players to configure their experience before entering a level.
Progression Tracking – Completed levels now save and display the specific Mods used during a successful run within the Level Selection interface.
Visual Iconography – Replaced text-based Mod indicators with distinct icons in both the Pause Menu and Level Selection screen.
Interactive Feedback – Added selection animations to Mod icons to clearly indicate active/inactive states.
Score Multiplier Visuals – The "All Multiplier" display during gameplay is now color-coded based on its current value.
Pause Menu Update – Implemented new visual button designs in the Pause Menu.
Localization – Added localized tooltips (hover text) for the new "Try" and "Easy" mods.
Optimizations
Menu Navigation – Refined menu transition animations for smoother and more responsive traversal between screens.
Audio Visualizer Optimization – Suspends operation when switching menus to reduce performance overhead.
Sync Menu Optimization – Animations now pause when the menu is inactive to save system resources.
Bug Fixes
Save System Logic – Fixed an issue where stats were saving individually. The system now performs an atomic update: all stats are overwritten only when a new high score is achieved, ensuring data consistency.
Custom Level Loading – Fixed a bug that caused the loading screen to freeze while creating a custom level.
Tooltip Visibility – Resolved an issue where the tooltip window would fail to display in the Pause Menu after entering a level.
Persistent Tooltips – Fixed a UI bug where hover tooltips would remain stuck on the screen if the Pause Menu was closed while a tooltip was actively displayed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
