In this update5
Full notes
Full Flow Of War update
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What changed
- Gameplay
- Maps
- Events
- UI and audio
Flow Of War changes
After 3.5 years of hard work, Flow of War is finally ready to launch on August 3!
It's been a long journey, and I honestly couldn't have made it this far without all of your support.
Here's what you can expect in version 1.0:
⚔️ 30-Mission Campaign
The full release includes 30 handcrafted campaign missions, offering around 15 hours of gameplay... assuming you don't lose too often. 😄
Each mission introduces new mechanics and challenges, making every stage feel unique while helping you gradually master the game.
🛠️ Map Editor
The built-in Map Editor is ready! Create your own campaigns, design custom scenarios, and share them with other players.
🌍 Expanded Random Maps
Random map generation has been greatly expanded with new layouts, including Central Lake, Ring Islands, Square Islands, Spiral Islands, and more.
💀 More Replayability & Difficulty Options
Version 1.0 introduces more elite units, new enemy factions, additional random rewards, and many more ways to customize your experience. Adjust wave count, enemy strength, special attack groups, starting resources, and other settings to create the challenge you want.
🌐 10 Languages at Launch
Flow of War launches with support for English, German, French, Italian, Spanish, Brazilian Portuguese, Turkish, Simplified Chinese, Korean, and Vietnamese.
A special thank you to everyone who kept Flow of War on their wishlist throughout development, and to everyone who shared feedback through the Steam forums, Google Forms, and playtests. Every bug report, suggestion, and discussion helped make the game better.
I can't wait for all of you to finally play the full version.
See you on the battlefield on August 3! ⚔️
Media Contact: rongcongameio@gmail.com
Source
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