Update log
Full Florensia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
We’re excited to announce our largest update so far: The Corrupted Abyss, our very first in-house developed content update! This release brings a completely reworked experience of Droes Cave of Abyss.
Corrupted Abyss
A strange sigil has appeared in Rainbow Highlands, prompting Lord Briant to send one of his trusted researchers, Professor Auvryn, to investigate the mysterious phenomenon.
During their experiments, Auvryn attempted to expose the sigil to a Magic Crystal, and in that moment, a dark flame erupted, opening a portal to another world.
Fearing what unknown magic they may have unleashed, Lord Briant and Auvryn quickly began securing the area and studying the strange new gateway.
Now, they need your help to uncover the truth behind The Corrupted Abyss.
Awaiting you are:
14 New Boss Monsters
26 New Quests
48 New Armor Pieces
24 New Weapons
8 New Accessories
... and much more to explore!
Level Rework
Alongside the Corrupted Abyss expansion, the level cap has been increased from 105 to 120. We’ve also revisited all earlier levels, adjusting experience gains and progression to create a smoother levelling curve. Your relative progress within your current level remains unchanged. We've also done the following changes to the system:
Characters will now receive 1 Skill Point and 3 Status Points for each level gained beyond level 100. For existing characters, these points will be rewarded retrospectively.
Experience gain has been adjusted:
You now only receive experience from monsters within ±9 levels of your character (previously ±14).
Monsters that are more than 5 levels lower than your character will now grant reduced experience:
-5%, -10%, -15%, and -20% respectively
Sea content remains unchanged and will still grant 100% EXP from all monsters within a ±14 level range.
Because of these changes, all skill and status trees have been reset. You’ll need to relearn your skills at your Master NPC in town.
Skill Expansion
With the increase in skill points, we’ve raised the maximum level of several skills to give players more options for spending their points. Some skills have also been adjusted for better balance. A larger balance update is planned for the future.
You can find a list of all changed skills below:
Saint
Light Transition +2 Healing Hands +2 Instant Recovery +1 Recovery +1 Master Recovery +1 Blessing of Life +2 Aurora of Life +2 Breathing of the Earth +2 Spiritual Power +2, cooldown to 30s on all levels Soul Revival: Rebalanced to 5 levels, with each level increasing by 20% up to 100% at max Blessing of Nature +2 Flow of Darkness +2 Thorn Trunk +1 Mist of Darkness +2 Darkness Wave +3, increased damage by 20% for each level Sudden Darkness +2 Touch of Death +1 Depravity of Soul +2
Noble
Fireball +1 Ice Shield +2 Ice Bomb +2 Ice Thorn +2 Lightning Shock +2 Heavy Lightning +2 Firepole +1 Wrath of Earth +1 Warp: Rebalanced to 5 levels Teleport: Rebalanced to 5 levels Sword of Spirit +2 Phantom Grief +1 Phantom Pain +2 Vampiric Touch +1 Shade of Fear: Rebalanced to 5 levels Lure of Incabus: Rebalanced to 10s (previous 12s) on max level. Mind Up +3 Insight of Magic +3 Magic Boost +3 Magic Power +2 Recharge +2 Mental Concentration +1
Explorer
Quick Shot +2 Rifle Mastery +2 Poison Bullet +2 Sniping +2 Pierce Shot +3 Burst Shot +2, stun now starts at 2s (Stuns cannot be shorter than 2s) Shooting Nova +2 Frame Splash +2 Dual Gun Mastery +2 Gunkata +2 Moving Shot +2 Assault Vermillion +2 Gas Bomb +2, duration capped at 21s, overall damage over time
Source
