In this update3
Full notes
Full Floppy Knights update
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What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
- Events
Floppy Knights changes
Lots of good stuff today:
Adjustments
Retrying a level now skips over the Objective tutorial windows, so players can get into the battles faster
Balance changes to level 6-3: Increased the delay for Copycat spawns by one turn, moved the first Mini Machines further apart, and changed one spawner to spawn a Sentry instead of Egg Champion
- SparkoIncreased HP from 5 > 6 and attack from 2 > 3
Concoctor: Unit Speed reduced from 5 > 4
- MockAdded an additional +2 Damage on attack
- Strange BrewRemoved the Destroy tag
Armor Eater: Armor gained increased from 2 >3
- BootlegRemoved the energy gain effect
- ExplorerEnergy cost increased from 2 > 3 (4th version of Drifter)
- ThunderstruckSelf Damage increased from 5 > 10
- Light UpAdded the Destroy tag
- Now & LaterCard draw reduced from 3 >2 and added the Destroy tag
Bugs Fixes
Fixed several issues where the game could soft lock when retrying a level under certain conditions.
Fixed an issue where certain terrain effects would not activate (buttons, forest armor, holes, deployment zone terminals, etc.)
Spamming the confirm button while using cards like Sunshine and Sweet Move will no longer continuously draw/generate cards
Spamming X will no longer prevent Uproot from Destroying
Felix's drill car is not immune to poison attacks in the Challenge Level version of 5-4
Fixed a soft lock that occurred when accidentally playing Light Up on itself
Using the Mock card on some enemies will now apply the correct amount of damage
Fixed an issue where the game could soft lock when trying to exit a level during a tutorial message pop up
Fixed a NEW exploit that allowed players to duplicate cards in the Deckbuilding menu by spamming buttons
Bust Through now applies the correct amount of Self Damage
Rainbow BigCoin cards are now displaying the correct reward amount on their cards - 40
Cards in the Deck window were displaying in the order they would be dealt - they are now listed alphabetically, and are dealt at random during Phoebe's turn
Misc
Refactored UI elements to prepare for localization (new languages coming soon!)
With that, a bunch of us are taking a week off to rest up. Today is also Rose City Games' 7th Anniversary, so that's pretty cool, yeah? Thanks, and we'll be back soon with more news about the next update... Cheers!
Corey + Rose City Games
Source
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