What changed
2 fixes0 additions5 changes0 removals
changedFirst off, thank you to everyone for all the great reviews and feedback so far! It's been really exciting seeing people enjoy my first game so much! Anyways, this patch mostly consists of small tweaks to help balance the game: Changes:
changedReduced torso health: 5 -> 3
changedReduced fire staff's melee damage: 2 -> 1
changedIncreased cannon's reload timer: 4s -> 5s
changedSlightly reduced the AI's accuracy with ranged weapons
fixedFixed some minor instances of sprites layering in the wrong order
torso health:5→3↓torso health: decreased, nerffire staff's melee damage:2→1↓fire staff's melee damage: decreased, nerfcannon's reload timer:4s→5s↑cannon's reload timer: increased, buffFloppy Heroes changes
changedFirst off, thank you to everyone for all the great reviews and feedback so far! It's been really exciting seeing people enjoy my first game so much! Anyways, this patch mostly consists of small tweaks to help balance the game: Changes:
changedReduced torso health: 5 -> 3
changedReduced fire staff's melee damage: 2 -> 1
changedIncreased cannon's reload timer: 4s -> 5s
changedSlightly reduced the AI's accuracy with ranged weapons
First off, thank you to everyone for all the great reviews and feedback so far! It's been really exciting seeing people enjoy my first game so much! Anyways, this patch mostly consists of small tweaks to help balance the game: Changes:
Reduced torso health: 5 -> 3
Reduced fire staff's melee damage: 2 -> 1
Increased cannon's reload timer: 4s -> 5s
Slightly reduced the AI's accuracy with ranged weapons
Bug Fixes:
Fixed some minor instances of sprites layering in the wrong order
Fixed reported controller issues. If you're still experiencing any problems playing the game with a controller, please let me know in the Bug Reports thread!